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Diffstat (limited to 'scene/gui/scroll_bar.cpp')
-rw-r--r--scene/gui/scroll_bar.cpp20
1 files changed, 5 insertions, 15 deletions
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 0e68476439..686d1c96cc 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,29 +53,19 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (b.is_valid()) {
accept_event();
- if (b->get_button_index() == 5 && b->is_pressed()) {
+ if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) {
- /*
- if (orientation==VERTICAL)
- set_val( get_val() + get_page() / 4.0 );
- else
- */
set_value(get_value() + get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() == 4 && b->is_pressed()) {
+ if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) {
- /*
- if (orientation==HORIZONTAL)
- set_val( get_val() - get_page() / 4.0 );
- else
- */
set_value(get_value() - get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() != 1)
+ if (b->get_button_index() != BUTTON_LEFT)
return;
if (b->is_pressed()) {