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path: root/scene/gui/scroll_bar.cpp
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Diffstat (limited to 'scene/gui/scroll_bar.cpp')
-rw-r--r--scene/gui/scroll_bar.cpp23
1 files changed, 9 insertions, 14 deletions
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index e7950bec98..0e9ef71892 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -506,6 +506,10 @@ void ScrollBar::_drag_node_exit() {
}
void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
+ if (!drag_node_enabled) {
+ return;
+ }
+
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
@@ -518,7 +522,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
drag_node_accum = Vector2();
last_drag_node_accum = Vector2();
drag_node_from = Vector2(orientation == HORIZONTAL ? get_value() : 0, orientation == VERTICAL ? get_value() : 0);
- drag_node_touching = !DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
+ drag_node_touching = DisplayServer::get_singleton()->screen_is_touchscreen(DisplayServer::get_singleton()->window_get_current_screen(get_viewport()->get_window_id()));
drag_node_touching_deaccel = false;
time_since_motion = 0;
@@ -590,6 +594,10 @@ NodePath ScrollBar::get_drag_node() const {
return drag_node_path;
}
+void ScrollBar::set_drag_node_enabled(bool p_enable) {
+ drag_node_enabled = p_enable;
+}
+
void ScrollBar::set_smooth_scroll_enabled(bool p_enable) {
smooth_scroll_enabled = p_enable;
}
@@ -610,19 +618,6 @@ void ScrollBar::_bind_methods() {
ScrollBar::ScrollBar(Orientation p_orientation) {
orientation = p_orientation;
- highlight = HIGHLIGHT_NONE;
- custom_step = -1;
- drag_node = nullptr;
-
- drag.active = false;
-
- drag_node_speed = Vector2();
- drag_node_touching = false;
- drag_node_touching_deaccel = false;
-
- scrolling = false;
- target_scroll = 0;
- smooth_scroll_enabled = false;
if (focus_by_default) {
set_focus_mode(FOCUS_ALL);