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-rw-r--r--scene/gui/rich_text_label.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index b9837fdfcc..409aec0ca6 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -147,7 +147,7 @@ private:
};
struct ItemImage : public Item {
- Ref<Texture> image;
+ Ref<Texture2D> image;
Size2 size;
ItemImage() { type = ITEM_IMAGE; }
};
@@ -407,7 +407,7 @@ protected:
public:
String get_text();
void add_text(const String &p_text);
- void add_image(const Ref<Texture> &p_image, const int p_width = 0, const int p_height = 0);
+ void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0);
void add_newline();
bool remove_line(const int p_line);
void push_font(const Ref<Font> &p_font);