diff options
Diffstat (limited to 'scene/gui/rich_text_label.h')
-rw-r--r-- | scene/gui/rich_text_label.h | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 9cf94b0cd7..999d8b05fd 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -75,6 +75,8 @@ public: ITEM_WAVE, ITEM_TORNADO, ITEM_RAINBOW, + ITEM_BGCOLOR, + ITEM_FGCOLOR, ITEM_META, ITEM_DROPCAP, ITEM_CUSTOMFX @@ -100,7 +102,7 @@ private: int char_offset = 0; int char_count = 0; - Line() { text_buf.instance(); } + Line() { text_buf.instantiate(); } }; struct Item { @@ -307,13 +309,23 @@ private: ItemRainbow() { type = ITEM_RAINBOW; } }; + struct ItemBGColor : public Item { + Color color; + ItemBGColor() { type = ITEM_BGCOLOR; } + }; + + struct ItemFGColor : public Item { + Color color; + ItemFGColor() { type = ITEM_FGCOLOR; } + }; + struct ItemCustomFX : public ItemFX { Ref<CharFXTransform> char_fx_transform; Ref<RichTextEffect> custom_effect; ItemCustomFX() { type = ITEM_CUSTOMFX; - char_fx_transform.instance(); + char_fx_transform.instantiate(); } virtual ~ItemCustomFX() { @@ -422,6 +434,8 @@ private: bool _find_underline(Item *p_item); bool _find_strikethrough(Item *p_item); bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = nullptr); + Color _find_bgcolor(Item *p_item); + Color _find_fgcolor(Item *p_item); bool _find_layout_subitem(Item *from, Item *to); void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack); @@ -437,6 +451,8 @@ private: Ref<RichTextEffect> _get_custom_effect_by_code(String p_bbcode_identifier); virtual Dictionary parse_expressions_for_values(Vector<String> p_expressions); + void _draw_fbg_boxes(RID p_ci, RID p_rid, Vector2 line_off, Item *it_from, Item *it_to, int start, int end, int fbg_flag); + bool use_bbcode = false; String bbcode; @@ -474,6 +490,8 @@ public: void push_wave(float p_frequency, float p_amplitude); void push_tornado(float p_frequency, float p_radius); void push_rainbow(float p_saturation, float p_value, float p_frequency); + void push_bgcolor(const Color &p_color); + void push_fgcolor(const Color &p_color); void push_customfx(Ref<RichTextEffect> p_custom_effect, Dictionary p_environment); void set_table_column_expand(int p_column, bool p_expand, int p_ratio = 1); void set_cell_row_background_color(const Color &p_odd_row_bg, const Color &p_even_row_bg); |