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-rw-r--r--scene/gui/rich_text_label.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 99d8cb5863..a65cc5a451 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -421,8 +421,6 @@ private:
bool _find_layout_subitem(Item *from, Item *to);
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
- static Color _get_color_from_string(const String &p_color_str, const Color &p_default_color);
-
void _update_scroll();
void _update_fx(ItemFrame *p_frame, float p_delta_time);
void _scroll_changed(double);