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Diffstat (limited to 'scene/gui/rich_text_label.h')
-rw-r--r--scene/gui/rich_text_label.h23
1 files changed, 19 insertions, 4 deletions
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index f1dac69dce..a65cc5a451 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,6 +76,7 @@ public:
ITEM_TORNADO,
ITEM_RAINBOW,
ITEM_META,
+ ITEM_DROPCAP,
ITEM_CUSTOMFX
};
@@ -89,6 +90,9 @@ private:
Item *from = nullptr;
Ref<TextParagraph> text_buf;
+ Color dc_color;
+ int dc_ol_size = 0;
+ Color dc_ol_color;
Vector2 offset;
int char_offset = 0;
@@ -140,6 +144,17 @@ private:
ItemText() { type = ITEM_TEXT; }
};
+ struct ItemDropcap : public Item {
+ String text;
+ Ref<Font> font;
+ int font_size;
+ Color color;
+ int ol_size;
+ Color ol_color;
+ Rect2 dropcap_margins;
+ ItemDropcap() { type = ITEM_DROPCAP; }
+ };
+
struct ItemImage : public Item {
Ref<Texture2D> image;
VAlign inline_align = VALIGN_TOP;
@@ -391,6 +406,7 @@ private:
Dictionary _find_font_features(Item *p_item);
int _find_outline_size(Item *p_item);
ItemList *_find_list_item(Item *p_item);
+ ItemDropcap *_find_dc_item(Item *p_item);
int _find_list(Item *p_item, Vector<int> &r_index, Vector<ItemList *> &r_list);
int _find_margin(Item *p_item, const Ref<Font> &p_base_font, int p_base_font_size);
Align _find_align(Item *p_item);
@@ -405,8 +421,6 @@ private:
bool _find_layout_subitem(Item *from, Item *to);
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
- static Color _get_color_from_string(const String &p_color_str, const Color &p_default_color);
-
void _update_scroll();
void _update_fx(ItemFrame *p_frame, float p_delta_time);
void _scroll_changed(double);
@@ -435,6 +449,7 @@ public:
void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), VAlign p_align = VALIGN_TOP);
void add_newline();
bool remove_line(const int p_line);
+ void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0));
void push_font(const Ref<Font> &p_font);
void push_font_size(int p_font_size);
void push_font_features(const Dictionary &p_features);