diff options
Diffstat (limited to 'scene/gui/rich_text_label.h')
-rw-r--r-- | scene/gui/rich_text_label.h | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 8bc28a9ecf..e714cb4ced 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -82,6 +82,15 @@ public: MENU_SELECT_ALL, }; + enum DefaultFont { + NORMAL_FONT, + BOLD_FONT, + ITALICS_FONT, + BOLD_ITALICS_FONT, + MONO_FONT, + CUSTOM_FONT, + }; + protected: virtual void _update_theme_item_cache() override; void _notification(int p_what); @@ -178,6 +187,7 @@ private: }; struct ItemFont : public Item { + DefaultFont def_font = CUSTOM_FONT; Ref<Font> font; int font_size = 0; ItemFont() { type = ITEM_FONT; } @@ -272,6 +282,7 @@ private: struct ItemFX : public Item { double elapsed_time = 0.f; + bool connected = true; }; struct ItemShake : public ItemFX { @@ -560,6 +571,7 @@ public: void add_newline(); bool remove_line(const int p_line); void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0)); + void _push_def_font(DefaultFont p_font); void push_font(const Ref<Font> &p_font, int p_size = 0); void push_font_size(int p_font_size); void push_outline_size(int p_font_size); @@ -579,9 +591,9 @@ public: void push_hint(const String &p_string); void push_table(int p_columns, InlineAlignment p_alignment = INLINE_ALIGNMENT_TOP); void push_fade(int p_start_index, int p_length); - void push_shake(int p_strength, float p_rate); - void push_wave(float p_frequency, float p_amplitude); - void push_tornado(float p_frequency, float p_radius); + void push_shake(int p_strength, float p_rate, bool p_connected); + void push_wave(float p_frequency, float p_amplitude, bool p_connected); + void push_tornado(float p_frequency, float p_radius, bool p_connected); void push_rainbow(float p_saturation, float p_value, float p_frequency); void push_bgcolor(const Color &p_color); void push_fgcolor(const Color &p_color); |