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-rw-r--r--scene/gui/rich_text_effect.h73
1 files changed, 41 insertions, 32 deletions
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h
index e6b9f09e4d..f5506542bb 100644
--- a/scene/gui/rich_text_effect.h
+++ b/scene/gui/rich_text_effect.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,56 +32,65 @@
#define RICH_TEXT_EFFECT_H
#include "core/io/resource.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
-class RichTextEffect : public Resource {
- GDCLASS(RichTextEffect, Resource);
- OBJ_SAVE_TYPE(RichTextEffect);
-
-protected:
- static void _bind_methods();
-
-public:
- Variant get_bbcode() const;
- bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
-
- RichTextEffect();
-};
-
-class CharFXTransform : public Reference {
- GDCLASS(CharFXTransform, Reference);
+class CharFXTransform : public RefCounted {
+ GDCLASS(CharFXTransform, RefCounted);
protected:
static void _bind_methods();
public:
- uint64_t relative_index;
- uint64_t absolute_index;
- bool visibility;
+ Vector2i range;
+ bool visibility = true;
+ bool outline = false;
Point2 offset;
Color color;
- char32_t character;
- float elapsed_time;
+ double elapsed_time = 0.0f;
Dictionary environment;
+ uint32_t glyph_index = 0;
+ RID font;
CharFXTransform();
~CharFXTransform();
- uint64_t get_relative_index() { return relative_index; }
- void set_relative_index(uint64_t p_index) { relative_index = p_index; }
- uint64_t get_absolute_index() { return absolute_index; }
- void set_absolute_index(uint64_t p_index) { absolute_index = p_index; }
- float get_elapsed_time() { return elapsed_time; }
- void set_elapsed_time(float p_elapsed_time) { elapsed_time = p_elapsed_time; }
+ Vector2i get_range() { return range; }
+ void set_range(const Vector2i &p_range) { range = p_range; }
+ double get_elapsed_time() { return elapsed_time; }
+ void set_elapsed_time(double p_elapsed_time) { elapsed_time = p_elapsed_time; }
bool is_visible() { return visibility; }
- void set_visibility(bool p_vis) { visibility = p_vis; }
+ void set_visibility(bool p_visibility) { visibility = p_visibility; }
+ bool is_outline() { return outline; }
+ void set_outline(bool p_outline) { outline = p_outline; }
Point2 get_offset() { return offset; }
void set_offset(Point2 p_offset) { offset = p_offset; }
Color get_color() { return color; }
void set_color(Color p_color) { color = p_color; }
- int get_character() { return (int)character; }
- void set_character(int p_char) { character = (char32_t)p_char; }
+
+ uint32_t get_glyph_index() const { return glyph_index; };
+ void set_glyph_index(uint32_t p_glyph_index) { glyph_index = p_glyph_index; };
+ RID get_font() const { return font; };
+ void set_font(RID p_font) { font = p_font; };
+
Dictionary get_environment() { return environment; }
void set_environment(Dictionary p_environment) { environment = p_environment; }
};
+class RichTextEffect : public Resource {
+ GDCLASS(RichTextEffect, Resource);
+ OBJ_SAVE_TYPE(RichTextEffect);
+
+protected:
+ static void _bind_methods();
+
+ GDVIRTUAL1RC(bool, _process_custom_fx, Ref<CharFXTransform>)
+
+public:
+ Variant get_bbcode() const;
+ bool _process_effect_impl(Ref<class CharFXTransform> p_cfx);
+
+ RichTextEffect();
+};
+
#endif // RICH_TEXT_EFFECT_H