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Diffstat (limited to 'scene/gui/rich_text_effect.h')
-rw-r--r-- | scene/gui/rich_text_effect.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/scene/gui/rich_text_effect.h b/scene/gui/rich_text_effect.h new file mode 100644 index 0000000000..f9c3e15399 --- /dev/null +++ b/scene/gui/rich_text_effect.h @@ -0,0 +1,87 @@ +/*************************************************************************/ +/* rich_text_effect.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RICH_TEXT_EFFECT_H +#define RICH_TEXT_EFFECT_H + +#include "core/resource.h" + +class RichTextEffect : public Resource { + GDCLASS(RichTextEffect, Resource); + OBJ_SAVE_TYPE(RichTextEffect); + +protected: + static void _bind_methods(); + +public: + Variant get_bbcode() const; + bool _process_effect_impl(Ref<class CharFXTransform> p_cfx); + + RichTextEffect(); +}; + +class CharFXTransform : public Reference { + GDCLASS(CharFXTransform, Reference); + +protected: + static void _bind_methods(); + +public: + uint64_t relative_index; + uint64_t absolute_index; + bool visibility; + Point2 offset; + Color color; + CharType character; + float elapsed_time; + Dictionary environment; + + CharFXTransform(); + uint64_t get_relative_index() { return relative_index; } + void set_relative_index(uint64_t p_index) { relative_index = p_index; } + uint64_t get_absolute_index() { return absolute_index; } + void set_absolute_index(uint64_t p_index) { absolute_index = p_index; } + float get_elapsed_time() { return elapsed_time; } + void set_elapsed_time(float p_elapsed_time) { elapsed_time = p_elapsed_time; } + bool is_visible() { return visibility; } + void set_visibility(bool p_vis) { visibility = p_vis; } + Point2 get_offset() { return offset; } + void set_offset(Point2 p_offset) { offset = p_offset; } + Color get_color() { return color; } + void set_color(Color p_color) { color = p_color; } + int get_character() { return (int)character; } + void set_character(int p_char) { character = (CharType)p_char; } + Dictionary get_environment() { return environment; } + void set_environment(Dictionary p_environment) { environment = p_environment; } + + Variant get_value_or(String p_key, Variant p_default_value); +}; + +#endif // RICH_TEXT_EFFECT_H |