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Diffstat (limited to 'scene/gui/progress_bar.cpp')
-rw-r--r--scene/gui/progress_bar.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index c111ddff58..6e8dfd5994 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -74,7 +74,13 @@ void ProgressBar::_notification(int p_what) {
if (percent_visible) {
String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign();
TextLine tl = TextLine(txt, font, font_size);
- tl.draw(get_canvas_item(), (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round(), font_color);
+ Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round();
+ Color font_outline_color = get_theme_color("font_outline_color");
+ int outline_size = get_theme_constant("outline_size");
+ if (outline_size > 0 && font_outline_color.a > 0) {
+ tl.draw_outline(get_canvas_item(), text_pos, outline_size, font_outline_color);
+ }
+ tl.draw(get_canvas_item(), text_pos, font_color);
}
}
}
@@ -98,5 +104,4 @@ void ProgressBar::_bind_methods() {
ProgressBar::ProgressBar() {
set_v_size_flags(0);
set_step(0.01);
- percent_visible = true;
}