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Diffstat (limited to 'scene/gui/popup_menu.cpp')
-rw-r--r--scene/gui/popup_menu.cpp24
1 files changed, 16 insertions, 8 deletions
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index a61d77e95c..f4d45fe1fa 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
int hseparation = get_theme_constant(SNAME("hseparation"));
Size2 minsize = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); // Accounts for margin in the margin container
- minsize.x += scroll_container->get_v_scrollbar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
+ minsize.x += scroll_container->get_v_scroll_bar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
float max_w = 0.0;
float icon_w = 0.0;
@@ -343,11 +343,11 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
// Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar.
Rect2 item_clickable_area = scroll_container->get_rect();
- if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) {
+ if (scroll_container->get_v_scroll_bar()->is_visible_in_tree()) {
if (is_layout_rtl()) {
- item_clickable_area.position.x += scroll_container->get_v_scrollbar()->get_size().width;
+ item_clickable_area.position.x += scroll_container->get_v_scroll_bar()->get_size().width;
} else {
- item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width;
+ item_clickable_area.size.width -= scroll_container->get_v_scroll_bar()->get_size().width;
}
}
@@ -508,7 +508,7 @@ void PopupMenu::_draw_items() {
Color font_hover_color = get_theme_color(SNAME("font_hover_color"));
Color font_separator_color = get_theme_color(SNAME("font_separator_color"));
- float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0;
+ float scroll_width = scroll_container->get_v_scroll_bar()->is_visible_in_tree() ? scroll_container->get_v_scroll_bar()->get_size().width : 0;
float display_width = control->get_size().width - scroll_width;
// Find the widest icon and whether any items have a checkbox, and store the offsets for each.
@@ -1275,7 +1275,15 @@ int PopupMenu::get_current_index() const {
void PopupMenu::set_item_count(int p_count) {
ERR_FAIL_COND(p_count < 0);
+ int prev_size = items.size();
items.resize(p_count);
+
+ if (prev_size < p_count) {
+ for (int i = prev_size; i < p_count; i++) {
+ items.write[i].id = i;
+ }
+ }
+
control->update();
child_controls_changed();
notify_property_list_changed();
@@ -1658,7 +1666,7 @@ void PopupMenu::_get_property_list(List<PropertyInfo> *p_list) const {
pi.usage &= ~(!is_item_checked(i) ? PROPERTY_USAGE_STORAGE : 0);
p_list->push_back(pi);
- pi = PropertyInfo(Variant::INT, vformat("item_%d/id", i), PROPERTY_HINT_RANGE, "1,10,1,or_greater");
+ pi = PropertyInfo(Variant::INT, vformat("item_%d/id", i), PROPERTY_HINT_RANGE, "0,10,1,or_greater");
p_list->push_back(pi);
pi = PropertyInfo(Variant::BOOL, vformat("item_%d/disabled", i));