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-rw-r--r--scene/gui/option_button.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 61c72fa580..90bb316448 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -179,6 +179,7 @@ void OptionButton::pressed() {
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
popup->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
popup->set_size(Size2(size.width, 0));
+ popup->set_current_index(current);
popup->popup();
}
@@ -359,8 +360,9 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_popup"), &OptionButton::get_popup);
- ClassDB::bind_method(D_METHOD("set_item_count"), &OptionButton::set_item_count);
+ ClassDB::bind_method(D_METHOD("set_item_count", "count"), &OptionButton::set_item_count);
ClassDB::bind_method(D_METHOD("get_item_count"), &OptionButton::get_item_count);
+
// "selected" property must come after "item_count", otherwise GH-10213 occurs.
ADD_ARRAY_COUNT("Items", "item_count", "set_item_count", "get_item_count", "popup/item_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");