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-rw-r--r--scene/gui/menu_button.h11
1 files changed, 5 insertions, 6 deletions
diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h
index 9abd11632f..cd4ed5bcb2 100644
--- a/scene/gui/menu_button.h
+++ b/scene/gui/menu_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "scene/gui/popup_menu.h"
class MenuButton : public Button {
-
GDCLASS(MenuButton, Button);
bool clicked;
@@ -43,18 +42,18 @@ class MenuButton : public Button {
bool disable_shortcuts;
PopupMenu *popup;
- void _unhandled_key_input(Ref<InputEvent> p_event);
Array _get_items() const;
void _set_items(const Array &p_items);
- void _gui_input(Ref<InputEvent> p_event);
+ void _gui_input(Ref<InputEvent> p_event) override;
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _unhandled_key_input(Ref<InputEvent> p_event) override;
public:
- virtual void pressed();
+ virtual void pressed() override;
PopupMenu *get_popup() const;
void set_switch_on_hover(bool p_enabled);