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-rw-r--r--scene/gui/item_list.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 03f477940c..9684ce0a32 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -33,6 +33,7 @@
#include "scene/gui/control.h"
#include "scene/gui/scroll_bar.h"
+#include "scene/resources/text_paragraph.h"
class ItemList : public Control {
GDCLASS(ItemList, Control);
@@ -56,6 +57,11 @@ private:
Color icon_modulate;
Ref<Texture2D> tag_icon;
String text;
+ Ref<TextParagraph> text_buf;
+ Dictionary opentype_features;
+ String language;
+ TextDirection text_direction = TEXT_DIRECTION_AUTO;
+
bool selectable;
bool selected;
bool disabled;
@@ -117,6 +123,7 @@ private:
void _scroll_changed(double);
void _gui_input(const Ref<InputEvent> &p_event);
+ void _shape(int p_idx);
protected:
void _notification(int p_what);
@@ -129,6 +136,16 @@ public:
void set_item_text(int p_idx, const String &p_text);
String get_item_text(int p_idx) const;
+ void set_item_text_direction(int p_idx, TextDirection p_text_direction);
+ TextDirection get_item_text_direction(int p_idx) const;
+
+ void set_item_opentype_feature(int p_idx, const String &p_name, int p_value);
+ int get_item_opentype_feature(int p_idx, const String &p_name) const;
+ void clear_item_opentype_features(int p_idx);
+
+ void set_item_language(int p_idx, const String &p_language);
+ String get_item_language(int p_idx) const;
+
void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_item_icon(int p_idx) const;