diff options
Diffstat (limited to 'scene/gui/item_list.cpp')
-rw-r--r-- | scene/gui/item_list.cpp | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 372baeadae..d367a8d281 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -309,12 +309,6 @@ void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) { shape_changed = true; } -Ref<Texture2D> ItemList::get_item_tag_icon(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Texture2D>()); - - return items[p_idx].tag_icon; -} - void ItemList::set_item_selectable(int p_idx, bool p_selectable) { if (p_idx < 0) { p_idx += get_item_count(); @@ -807,8 +801,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { search_string = ""; //any mousepress cancels for (int i = 4; i > 0; i--) { - if (current - current_columns * i >= 0 && CAN_SELECT(current - current_columns * i)) { - set_current(current - current_columns * i); + int index = current - current_columns * i; + if (index >= 0 && index < items.size() && CAN_SELECT(index)) { + set_current(index); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { emit_signal(SNAME("item_selected"), current); @@ -821,8 +816,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { search_string = ""; //any mousepress cancels for (int i = 4; i > 0; i--) { - if (current + current_columns * i < items.size() && CAN_SELECT(current + current_columns * i)) { - set_current(current + current_columns * i); + int index = current + current_columns * i; + if (index >= 0 && index < items.size() && CAN_SELECT(index)) { + set_current(index); ensure_current_is_visible(); if (select_mode == SELECT_SINGLE) { emit_signal(SNAME("item_selected"), current); @@ -838,7 +834,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { if (current % current_columns != 0) { int current_row = current / current_columns; int next = current - 1; - while (!CAN_SELECT(next)) { + while (next >= 0 && !CAN_SELECT(next)) { next = next - 1; } if (next < 0 || !IS_SAME_ROW(next, current_row)) { @@ -858,7 +854,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) { if (current % current_columns != (current_columns - 1) && current + 1 < items.size()) { int current_row = current / current_columns; int next = current + 1; - while (!CAN_SELECT(next)) { + while (next < items.size() && !CAN_SELECT(next)) { next = next + 1; } if (items.size() <= next || !IS_SAME_ROW(next, current_row)) { |