summaryrefslogtreecommitdiff
path: root/scene/gui/item_list.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/gui/item_list.cpp')
-rw-r--r--scene/gui/item_list.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 51ab49e643..197e474fd6 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -257,6 +257,20 @@ void ItemList::unselect(int p_idx) {
}
update();
}
+
+void ItemList::unselect_all() {
+
+ if (items.size() < 1)
+ return;
+
+ for (int i = 0; i < items.size(); i++) {
+
+ items[i].selected = false;
+ }
+
+ update();
+}
+
bool ItemList::is_selected(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, items.size(), false);
@@ -530,6 +544,9 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
+
+ // Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
+ emit_signal("nothing_selected");
}
if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
@@ -1249,6 +1266,15 @@ Vector<int> ItemList::get_selected_items() {
return selected;
}
+bool ItemList::is_anything_selected() {
+ for (int i = 0; i < items.size(); i++) {
+ if (items[i].selected)
+ return true;
+ }
+
+ return false;
+}
+
void ItemList::_set_items(const Array &p_items) {
ERR_FAIL_COND(p_items.size() % 3);
@@ -1409,6 +1435,7 @@ void ItemList::_bind_methods() {
ADD_SIGNAL(MethodInfo("multi_selected", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "selected")));
ADD_SIGNAL(MethodInfo("item_activated", PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo("rmb_clicked", PropertyInfo(Variant::VECTOR2, "at_position")));
+ ADD_SIGNAL(MethodInfo("nothing_selected"));
GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000);
}