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-rw-r--r--scene/gui/item_list.cpp90
1 files changed, 63 insertions, 27 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index fe85d04003..cc17e6bcd8 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -295,35 +295,21 @@ int ItemList::get_current() const {
return current;
}
-void ItemList::move_item(int p_item, int p_to_pos) {
+void ItemList::move_item(int p_from_idx, int p_to_idx) {
- ERR_FAIL_INDEX(p_item, items.size());
- ERR_FAIL_INDEX(p_to_pos, items.size() + 1);
+ ERR_FAIL_INDEX(p_from_idx, items.size());
+ ERR_FAIL_INDEX(p_to_idx, items.size());
- Item it = items[p_item];
- items.remove(p_item);
-
- if (p_to_pos > p_item) {
- p_to_pos--;
- }
-
- if (p_to_pos >= items.size()) {
- items.push_back(it);
- } else {
- items.insert(p_to_pos, it);
+ if (is_anything_selected() && get_selected_items()[0] == p_from_idx) {
+ current = p_to_idx;
}
- if (current < 0) {
- //do none
- } else if (p_item == current) {
- current = p_to_pos;
- } else if (p_to_pos > p_item && current > p_item && current < p_to_pos) {
- current--;
- } else if (p_to_pos < p_item && current < p_item && current > p_to_pos) {
- current++;
- }
+ Item item = items[p_from_idx];
+ items.remove(p_from_idx);
+ items.insert(p_to_idx, item);
update();
+ shape_changed = true;
}
int ItemList::get_item_count() const {
@@ -961,12 +947,36 @@ void ItemList::_notification(int p_what) {
Vector2 base_ofs = bg->get_offset();
base_ofs.y -= int(scroll_bar->get_value());
- Rect2 clip(Point2(), size - bg->get_minimum_size() + Vector2(0, scroll_bar->get_value()));
+ const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
+
+ int first_item_visible;
+ {
+ // do a binary search to find the first item whose rect reaches below clip.position.y
+ int lo = 0;
+ int hi = items.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ const Rect2 &rcache = items[mid].rect_cache;
+ if (rcache.position.y + rcache.size.y < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
+ }
+ // we might have ended up with column 2, or 3, ..., so let's find the first column
+ while (lo > 0 && items[lo - 1].rect_cache.position.y == items[lo].rect_cache.position.y) {
+ lo -= 1;
+ }
+ first_item_visible = lo;
+ }
- for (int i = 0; i < items.size(); i++) {
+ for (int i = first_item_visible; i < items.size(); i++) {
Rect2 rcache = items[i].rect_cache;
+ if (rcache.position.y > clip.position.y + clip.size.y)
+ break; // done
+
if (!clip.intersects(rcache))
continue;
@@ -1138,8 +1148,28 @@ void ItemList::_notification(int p_what) {
}
}
- for (int i = 0; i < separators.size(); i++) {
- draw_line(Vector2(bg->get_margin(MARGIN_LEFT), base_ofs.y + separators[i]), Vector2(width, base_ofs.y + separators[i]), guide_color);
+ int first_visible_separator = 0;
+ {
+ // do a binary search to find the first separator that is below clip_position.y
+ int lo = 0;
+ int hi = separators.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ if (separators[mid] < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
+ }
+ first_visible_separator = lo;
+ }
+
+ for (int i = first_visible_separator; i < separators.size(); i++) {
+ if (separators[i] > clip.position.y + clip.size.y)
+ break; // done
+
+ const int y = base_ofs.y + separators[i];
+ draw_line(Vector2(bg->get_margin(MARGIN_LEFT), y), Vector2(width, y), guide_color);
}
}
}
@@ -1379,9 +1409,13 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("select", "idx", "single"), &ItemList::select, DEFVAL(true));
ClassDB::bind_method(D_METHOD("unselect", "idx"), &ItemList::unselect);
+ ClassDB::bind_method(D_METHOD("unselect_all"), &ItemList::unselect_all);
+
ClassDB::bind_method(D_METHOD("is_selected", "idx"), &ItemList::is_selected);
ClassDB::bind_method(D_METHOD("get_selected_items"), &ItemList::get_selected_items);
+ ClassDB::bind_method(D_METHOD("move_item", "p_from_idx", "p_to_idx"), &ItemList::move_item);
+
ClassDB::bind_method(D_METHOD("get_item_count"), &ItemList::get_item_count);
ClassDB::bind_method(D_METHOD("remove_item", "idx"), &ItemList::remove_item);
@@ -1421,6 +1455,8 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height);
ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height);
+ ClassDB::bind_method(D_METHOD("is_anything_selected"), &ItemList::is_anything_selected);
+
ClassDB::bind_method(D_METHOD("get_item_at_position", "position", "exact"), &ItemList::get_item_at_position, DEFVAL(false));
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);