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-rw-r--r--scene/gui/item_list.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 197e474fd6..5a4a0b2106 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -930,6 +930,9 @@ void ItemList::_notification(int p_what) {
scroll_bar->hide();
} else {
scroll_bar->show();
+
+ if (do_autoscroll_to_bottom)
+ scroll_bar->set_value(max);
}
break;
}
@@ -1313,6 +1316,11 @@ Size2 ItemList::get_minimum_size() const {
return Size2();
}
+void ItemList::set_autoscroll_to_bottom(const bool p_enable) {
+
+ do_autoscroll_to_bottom = p_enable;
+}
+
void ItemList::set_auto_height(bool p_enable) {
auto_height = p_enable;
@@ -1466,6 +1474,7 @@ ItemList::ItemList() {
ensure_selected_visible = false;
defer_select_single = -1;
allow_rmb_select = false;
+ do_autoscroll_to_bottom = false;
icon_scale = 1.0f;
set_clip_contents(true);