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-rw-r--r--scene/gui/graph_node.h84
1 files changed, 52 insertions, 32 deletions
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index a3eb8ed152..c7c7006bfc 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,9 @@
#define GRAPH_NODE_H
#include "scene/gui/container.h"
+#include "scene/resources/text_line.h"
class GraphNode : public Container {
-
GDCLASS(GraphNode, Container);
public:
@@ -46,32 +46,29 @@ public:
private:
struct Slot {
- bool enable_left;
- int type_left;
- Color color_left;
- bool enable_right;
- int type_right;
- Color color_right;
+ bool enable_left = false;
+ int type_left = 0;
+ Color color_left = Color(1, 1, 1, 1);
+ bool enable_right = false;
+ int type_right = 0;
+ Color color_right = Color(1, 1, 1, 1);
Ref<Texture2D> custom_slot_left;
Ref<Texture2D> custom_slot_right;
-
- Slot() {
- enable_left = false;
- type_left = 0;
- color_left = Color(1, 1, 1, 1);
- enable_right = false;
- type_right = 0;
- color_right = Color(1, 1, 1, 1);
- }
};
String title;
- bool show_close;
- Vector2 offset;
- bool comment;
- bool resizable;
+ Ref<TextLine> title_buf;
+
+ Dictionary opentype_features;
+ String language;
+ TextDirection text_direction = TEXT_DIRECTION_AUTO;
+
+ bool show_close = false;
+ Vector2 position_offset;
+ bool comment = false;
+ bool resizable = false;
- bool resizing;
+ bool resizing = false;
Vector2 resizing_from;
Vector2 resizing_from_size;
@@ -81,7 +78,7 @@ private:
struct ConnCache {
Vector2 pos;
- int type;
+ int type = 0;
Color color;
};
@@ -90,18 +87,19 @@ private:
Map<int, Slot> slot_info;
- bool connpos_dirty;
+ bool connpos_dirty = true;
void _connpos_update();
void _resort();
+ void _shape();
Vector2 drag_from;
- bool selected;
+ bool selected = false;
- Overlay overlay;
+ Overlay overlay = OVERLAY_DISABLED;
protected:
- void _gui_input(const Ref<InputEvent> &p_ev);
+ virtual void gui_input(const Ref<InputEvent> &p_ev) override;
void _notification(int p_what);
static void _bind_methods();
@@ -110,23 +108,45 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
- bool has_point(const Point2 &p_point) const;
+ bool has_point(const Point2 &p_point) const override;
void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>());
void clear_slot(int p_idx);
void clear_all_slots();
+
bool is_slot_enabled_left(int p_idx) const;
+ void set_slot_enabled_left(int p_idx, bool p_enable_left);
+
+ void set_slot_type_left(int p_idx, int p_type_left);
int get_slot_type_left(int p_idx) const;
+
+ void set_slot_color_left(int p_idx, const Color &p_color_left);
Color get_slot_color_left(int p_idx) const;
+
bool is_slot_enabled_right(int p_idx) const;
+ void set_slot_enabled_right(int p_idx, bool p_enable_right);
+
+ void set_slot_type_right(int p_idx, int p_type_right);
int get_slot_type_right(int p_idx) const;
+
+ void set_slot_color_right(int p_idx, const Color &p_color_right);
Color get_slot_color_right(int p_idx) const;
void set_title(const String &p_title);
String get_title() const;
- void set_offset(const Vector2 &p_offset);
- Vector2 get_offset() const;
+ void set_text_direction(TextDirection p_text_direction);
+ TextDirection get_text_direction() const;
+
+ void set_opentype_feature(const String &p_name, int p_value);
+ int get_opentype_feature(const String &p_name) const;
+ void clear_opentype_features();
+
+ void set_language(const String &p_language);
+ String get_language() const;
+
+ void set_position_offset(const Vector2 &p_offset);
+ Vector2 get_position_offset() const;
void set_selected(bool p_selected);
bool is_selected();
@@ -155,7 +175,7 @@ public:
void set_resizable(bool p_enable);
bool is_resizable() const;
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
bool is_resizing() const { return resizing; }