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-rw-r--r--scene/gui/graph_node.h125
1 files changed, 65 insertions, 60 deletions
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 0d5cbf8dd3..6bece22ac5 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -5,96 +5,101 @@
class GraphNode : public Container {
- OBJ_TYPE(GraphNode,Container);
+ OBJ_TYPE(GraphNode,Container);
- struct Slot {
- bool enable_left;
- int type_left;
- Color color_left;
- bool enable_right;
- int type_right;
- Color color_right;
+ struct Slot {
+ bool enable_left;
+ int type_left;
+ Color color_left;
+ bool enable_right;
+ int type_right;
+ Color color_right;
- Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); };
- };
+ Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); }
+ };
- String title;
- bool show_close;
- Vector2 offset;
+ String title;
+ bool show_close;
+ Vector2 offset;
- Rect2 close_rect;
+ Rect2 close_rect;
- Vector<int> cache_y;
+ Vector<int> cache_y;
- struct ConnCache {
- Vector2 pos;
- int type;
- Color color;
- };
+ struct ConnCache {
+ Vector2 pos;
+ int type;
+ Color color;
+ };
- Vector<ConnCache> conn_input_cache;
- Vector<ConnCache> conn_output_cache;
+ Vector<ConnCache> conn_input_cache;
+ Vector<ConnCache> conn_output_cache;
- Map<int,Slot> slot_info;
+ Map<int,Slot> slot_info;
- bool connpos_dirty;
+ bool connpos_dirty;
- void _connpos_update();
- void _resort();
+ void _connpos_update();
+ void _resort();
- Vector2 drag_from;
- Vector2 drag_accum;
- bool dragging;
+ Vector2 drag_from;
+ bool selected;
protected:
- void _input_event(const InputEvent& p_ev);
- void _notification(int p_what);
- static void _bind_methods();
+ void _input_event(const InputEvent& p_ev);
+ void _notification(int p_what);
+ static void _bind_methods();
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
public:
- void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right);
- void clear_slot(int p_idx);
- void clear_all_slots();
- bool is_slot_enabled_left(int p_idx) const;
- int get_slot_type_left(int p_idx) const;
- Color get_slot_color_left(int p_idx) const;
- bool is_slot_enabled_right(int p_idx) const;
- int get_slot_type_right(int p_idx) const;
- Color get_slot_color_right(int p_idx) const;
+ void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right);
+ void clear_slot(int p_idx);
+ void clear_all_slots();
+ bool is_slot_enabled_left(int p_idx) const;
+ int get_slot_type_left(int p_idx) const;
+ Color get_slot_color_left(int p_idx) const;
+ bool is_slot_enabled_right(int p_idx) const;
+ int get_slot_type_right(int p_idx) const;
+ Color get_slot_color_right(int p_idx) const;
- void set_title(const String& p_title);
- String get_title() const;
+ void set_title(const String& p_title);
+ String get_title() const;
- void set_offset(const Vector2& p_offset);
- Vector2 get_offset() const;
+ void set_offset(const Vector2& p_offset);
+ Vector2 get_offset() const;
- void set_show_close_button(bool p_enable);
- bool is_close_button_visible() const;
+ void set_selected(bool p_selected);
+ bool is_selected();
- int get_connection_input_count() ;
- int get_connection_output_count() ;
- Vector2 get_connection_input_pos(int p_idx);
- int get_connection_input_type(int p_idx);
- Color get_connection_input_color(int p_idx);
- Vector2 get_connection_output_pos(int p_idx);
- int get_connection_output_type(int p_idx);
- Color get_connection_output_color(int p_idx);
+ void set_drag(bool p_drag);
+ Vector2 get_drag_from();
+ void set_show_close_button(bool p_enable);
+ bool is_close_button_visible() const;
- virtual Size2 get_minimum_size() const;
+ int get_connection_input_count() ;
+ int get_connection_output_count() ;
+ Vector2 get_connection_input_pos(int p_idx);
+ int get_connection_input_type(int p_idx);
+ Color get_connection_input_color(int p_idx);
+ Vector2 get_connection_output_pos(int p_idx);
+ int get_connection_output_type(int p_idx);
+ Color get_connection_output_color(int p_idx);
- GraphNode();
+
+ virtual Size2 get_minimum_size() const;
+
+ GraphNode();
};