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Diffstat (limited to 'scene/gui/graph_node.h')
-rw-r--r--scene/gui/graph_node.h47
1 files changed, 23 insertions, 24 deletions
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index 9cb46fc49c..bab78dedb9 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -33,16 +33,16 @@
class GraphNode : public Container {
- GDCLASS(GraphNode,Container);
-public:
+ GDCLASS(GraphNode, Container);
+public:
enum Overlay {
OVERLAY_DISABLED,
OVERLAY_BREAKPOINT,
OVERLAY_POSITION
};
-private:
+private:
struct Slot {
bool enable_left;
int type_left;
@@ -53,8 +53,14 @@ private:
Ref<Texture> custom_slot_left;
Ref<Texture> custom_slot_right;
-
- Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); }
+ Slot() {
+ enable_left = false;
+ type_left = 0;
+ color_left = Color(1, 1, 1, 1);
+ enable_right = false;
+ type_right = 0;
+ color_right = Color(1, 1, 1, 1);
+ }
};
String title;
@@ -80,7 +86,7 @@ private:
Vector<ConnCache> conn_input_cache;
Vector<ConnCache> conn_output_cache;
- Map<int,Slot> slot_info;
+ Map<int, Slot> slot_info;
bool connpos_dirty;
@@ -92,25 +98,19 @@ private:
Overlay overlay;
- bool has_point(const Point2& p_point) const;
+ bool has_point(const Point2 &p_point) const;
protected:
-
-
- void _gui_input(const InputEvent& p_ev);
+ void _gui_input(const InputEvent &p_ev);
void _notification(int p_what);
static void _bind_methods();
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
-
-
-
-
- void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right,const Ref<Texture>& p_custom_left=Ref<Texture>(),const Ref<Texture>& p_custom_right=Ref<Texture>());
+ void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture> &p_custom_left = Ref<Texture>(), const Ref<Texture> &p_custom_right = Ref<Texture>());
void clear_slot(int p_idx);
void clear_all_slots();
bool is_slot_enabled_left(int p_idx) const;
@@ -120,10 +120,10 @@ public:
int get_slot_type_right(int p_idx) const;
Color get_slot_color_right(int p_idx) const;
- void set_title(const String& p_title);
+ void set_title(const String &p_title);
String get_title() const;
- void set_offset(const Vector2& p_offset);
+ void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
void set_selected(bool p_selected);
@@ -135,8 +135,8 @@ public:
void set_show_close_button(bool p_enable);
bool is_close_button_visible() const;
- int get_connection_input_count() ;
- int get_connection_output_count() ;
+ int get_connection_input_count();
+ int get_connection_output_count();
Vector2 get_connection_input_pos(int p_idx);
int get_connection_input_type(int p_idx);
Color get_connection_input_color(int p_idx);
@@ -144,7 +144,6 @@ public:
int get_connection_output_type(int p_idx);
Color get_connection_output_color(int p_idx);
-
void set_overlay(Overlay p_overlay);
Overlay get_overlay() const;
@@ -161,6 +160,6 @@ public:
GraphNode();
};
-VARIANT_ENUM_CAST( GraphNode::Overlay )
+VARIANT_ENUM_CAST(GraphNode::Overlay)
#endif // GRAPH_NODE_H