summaryrefslogtreecommitdiff
path: root/scene/gui/graph_edit.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/gui/graph_edit.h')
-rw-r--r--scene/gui/graph_edit.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index e064c237d0..145e0dcc59 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -261,12 +261,15 @@ protected:
void _notification(int p_what);
GDVIRTUAL2RC(Vector<Vector2>, _get_connection_line, Vector2, Vector2)
+ GDVIRTUAL3R(bool, _is_in_input_hotzone, Object *, int, Vector2)
+ GDVIRTUAL3R(bool, _is_in_output_hotzone, Object *, int, Vector2)
public:
Error connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
bool is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port);
void clear_connections();
+ void force_connection_drag_end();
void set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity);