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Diffstat (limited to 'scene/gui/graph_edit.cpp')
-rw-r--r--scene/gui/graph_edit.cpp63
1 files changed, 55 insertions, 8 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index d95ec9e495..a7163adbe6 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -356,14 +356,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (create_hot_zone(pos).has_point(p_point))
+ if (is_in_hot_zone(pos, p_point))
return true;
}
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (create_hot_zone(pos).has_point(p_point)) {
+ if (is_in_hot_zone(pos, p_point)) {
return true;
}
}
@@ -388,7 +388,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_output_count(); j++) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
- if (create_hot_zone(pos).has_point(mpos)) {
+ if (is_in_hot_zone(pos, mpos)) {
if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) {
//check disconnect
@@ -435,7 +435,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
for (int j = 0; j < gn->get_connection_input_count(); j++) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
- if (create_hot_zone(pos).has_point(mpos)) {
+ if (is_in_hot_zone(pos, mpos)) {
if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
//check disconnect
@@ -502,7 +502,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Vector2 pos = gn->get_connection_output_position(j) + gn->get_position();
int type = gn->get_connection_output_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && create_hot_zone(pos).has_point(mpos)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
connecting_target = true;
connecting_to = pos;
@@ -517,7 +517,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
int type = gn->get_connection_input_type(j);
- if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && create_hot_zone(pos).has_point(mpos)) {
+ if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) {
connecting_target = true;
connecting_to = pos;
connecting_target_to = gn->get_name();
@@ -557,8 +557,55 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
-Rect2 GraphEdit::create_hot_zone(const Vector2 &pos) {
- return Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2);
+bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos) {
+
+ if (p_control->is_set_as_toplevel() || !p_control->is_visible())
+ return false;
+
+ if (!p_control->has_point(pos) || p_control->get_mouse_filter() == MOUSE_FILTER_IGNORE) {
+ //test children
+ for (int i = 0; i < p_control->get_child_count(); i++) {
+ Control *subchild = Object::cast_to<Control>(p_control->get_child(i));
+ if (!subchild)
+ continue;
+ if (_check_clickable_control(subchild, pos - subchild->get_position())) {
+ return true;
+ }
+ }
+
+ return false;
+ } else {
+ return true;
+ }
+}
+
+bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos) {
+ if (!Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2).has_point(p_mouse_pos))
+ return false;
+
+ for (int i = 0; i < get_child_count(); i++) {
+ Control *child = Object::cast_to<Control>(get_child(i));
+ if (!child)
+ continue;
+ Rect2 rect = child->get_rect();
+ if (rect.has_point(p_mouse_pos)) {
+
+ //check sub-controls
+ Vector2 subpos = p_mouse_pos - rect.position;
+
+ for (int j = 0; j < child->get_child_count(); j++) {
+ Control *subchild = Object::cast_to<Control>(child->get_child(j));
+ if (!subchild)
+ continue;
+
+ if (_check_clickable_control(subchild, subpos - subchild->get_position())) {
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
}
template <class Vector2>