diff options
Diffstat (limited to 'scene/gui/graph_edit.cpp')
-rw-r--r-- | scene/gui/graph_edit.cpp | 63 |
1 files changed, 55 insertions, 8 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index d95ec9e495..a7163adbe6 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -356,14 +356,14 @@ bool GraphEdit::_filter_input(const Point2 &p_point) { for (int j = 0; j < gn->get_connection_output_count(); j++) { Vector2 pos = gn->get_connection_output_position(j) + gn->get_position(); - if (create_hot_zone(pos).has_point(p_point)) + if (is_in_hot_zone(pos, p_point)) return true; } for (int j = 0; j < gn->get_connection_input_count(); j++) { Vector2 pos = gn->get_connection_input_position(j) + gn->get_position(); - if (create_hot_zone(pos).has_point(p_point)) { + if (is_in_hot_zone(pos, p_point)) { return true; } } @@ -388,7 +388,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_output_count(); j++) { Vector2 pos = gn->get_connection_output_position(j) + gn->get_position(); - if (create_hot_zone(pos).has_point(mpos)) { + if (is_in_hot_zone(pos, mpos)) { if (valid_left_disconnect_types.has(gn->get_connection_output_type(j))) { //check disconnect @@ -435,7 +435,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { for (int j = 0; j < gn->get_connection_input_count(); j++) { Vector2 pos = gn->get_connection_input_position(j) + gn->get_position(); - if (create_hot_zone(pos).has_point(mpos)) { + if (is_in_hot_zone(pos, mpos)) { if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) { //check disconnect @@ -502,7 +502,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { Vector2 pos = gn->get_connection_output_position(j) + gn->get_position(); int type = gn->get_connection_output_type(j); - if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && create_hot_zone(pos).has_point(mpos)) { + if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) { connecting_target = true; connecting_to = pos; @@ -517,7 +517,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { Vector2 pos = gn->get_connection_input_position(j) + gn->get_position(); int type = gn->get_connection_input_type(j); - if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && create_hot_zone(pos).has_point(mpos)) { + if ((type == connecting_type || valid_connection_types.has(ConnType(type, connecting_type))) && is_in_hot_zone(pos, mpos)) { connecting_target = true; connecting_to = pos; connecting_target_to = gn->get_name(); @@ -557,8 +557,55 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { } } -Rect2 GraphEdit::create_hot_zone(const Vector2 &pos) { - return Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2); +bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &pos) { + + if (p_control->is_set_as_toplevel() || !p_control->is_visible()) + return false; + + if (!p_control->has_point(pos) || p_control->get_mouse_filter() == MOUSE_FILTER_IGNORE) { + //test children + for (int i = 0; i < p_control->get_child_count(); i++) { + Control *subchild = Object::cast_to<Control>(p_control->get_child(i)); + if (!subchild) + continue; + if (_check_clickable_control(subchild, pos - subchild->get_position())) { + return true; + } + } + + return false; + } else { + return true; + } +} + +bool GraphEdit::is_in_hot_zone(const Vector2 &pos, const Vector2 &p_mouse_pos) { + if (!Rect2(pos.x - port_grab_distance_horizontal, pos.y - port_grab_distance_vertical, port_grab_distance_horizontal * 2, port_grab_distance_vertical * 2).has_point(p_mouse_pos)) + return false; + + for (int i = 0; i < get_child_count(); i++) { + Control *child = Object::cast_to<Control>(get_child(i)); + if (!child) + continue; + Rect2 rect = child->get_rect(); + if (rect.has_point(p_mouse_pos)) { + + //check sub-controls + Vector2 subpos = p_mouse_pos - rect.position; + + for (int j = 0; j < child->get_child_count(); j++) { + Control *subchild = Object::cast_to<Control>(child->get_child(j)); + if (!subchild) + continue; + + if (_check_clickable_control(subchild, subpos - subchild->get_position())) { + return false; + } + } + } + } + + return true; } template <class Vector2> |