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-rw-r--r--scene/gui/graph_edit.cpp104
1 files changed, 36 insertions, 68 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 5703564ce2..5b00aab2ef 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,6 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "graph_edit.h"
+
#include "os/input.h"
#include "os/keyboard.h"
#include "scene/gui/box_container.h"
@@ -593,8 +594,6 @@ void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors,
void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, const Color &p_to_color) {
-#if 1
-
//cubic bezier code
float diff = p_to.x - p_from.x;
float cp_offset;
@@ -621,84 +620,53 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
colors.push_back(p_to_color);
p_where->draw_polyline_colors(points, colors, 2, true);
-
-#else
-
- static const int steps = 20;
-
- //old cosine code
- Rect2 r;
- r.pos = p_from;
- r.expand_to(p_to);
- Vector2 sign = Vector2((p_from.x < p_to.x) ? 1 : -1, (p_from.y < p_to.y) ? 1 : -1);
- bool flip = sign.x * sign.y < 0;
-
- Vector2 prev;
- for (int i = 0; i <= steps; i++) {
-
- float d = i / float(steps);
- float c = -Math::cos(d * Math_PI) * 0.5 + 0.5;
- if (flip)
- c = 1.0 - c;
- Vector2 p = r.pos + Vector2(d * r.size.width, c * r.size.height);
-
- if (i > 0) {
-
- p_where->draw_line(prev, p, p_color.linear_interpolate(p_to_color, d), 2);
- }
-
- prev = p;
- }
-#endif
}
void GraphEdit::_connections_layer_draw() {
- {
- //draw connections
- List<List<Connection>::Element *> to_erase;
- for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
-
- NodePath fromnp(E->get().from);
+ //draw connections
+ List<List<Connection>::Element *> to_erase;
+ for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
- Node *from = get_node(fromnp);
- if (!from) {
- to_erase.push_back(E);
- continue;
- }
+ NodePath fromnp(E->get().from);
- GraphNode *gfrom = Object::cast_to<GraphNode>(from);
+ Node *from = get_node(fromnp);
+ if (!from) {
+ to_erase.push_back(E);
+ continue;
+ }
- if (!gfrom) {
- to_erase.push_back(E);
- continue;
- }
+ GraphNode *gfrom = Object::cast_to<GraphNode>(from);
- NodePath tonp(E->get().to);
- Node *to = get_node(tonp);
- if (!to) {
- to_erase.push_back(E);
- continue;
- }
+ if (!gfrom) {
+ to_erase.push_back(E);
+ continue;
+ }
- GraphNode *gto = Object::cast_to<GraphNode>(to);
+ NodePath tonp(E->get().to);
+ Node *to = get_node(tonp);
+ if (!to) {
+ to_erase.push_back(E);
+ continue;
+ }
- if (!gto) {
- to_erase.push_back(E);
- continue;
- }
+ GraphNode *gto = Object::cast_to<GraphNode>(to);
- Vector2 frompos = gfrom->get_connection_output_pos(E->get().from_port) + gfrom->get_offset() * zoom;
- Color color = gfrom->get_connection_output_color(E->get().from_port);
- Vector2 topos = gto->get_connection_input_pos(E->get().to_port) + gto->get_offset() * zoom;
- Color tocolor = gto->get_connection_input_color(E->get().to_port);
- _draw_cos_line(connections_layer, frompos, topos, color, tocolor);
+ if (!gto) {
+ to_erase.push_back(E);
+ continue;
}
- while (to_erase.size()) {
- connections.erase(to_erase.front()->get());
- to_erase.pop_front();
- }
+ Vector2 frompos = gfrom->get_connection_output_pos(E->get().from_port) + gfrom->get_offset() * zoom;
+ Color color = gfrom->get_connection_output_color(E->get().from_port);
+ Vector2 topos = gto->get_connection_input_pos(E->get().to_port) + gto->get_offset() * zoom;
+ Color tocolor = gto->get_connection_input_color(E->get().to_port);
+ _draw_cos_line(connections_layer, frompos, topos, color, tocolor);
+ }
+
+ while (to_erase.size()) {
+ connections.erase(to_erase.front()->get());
+ to_erase.pop_front();
}
}