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-rw-r--r--scene/gui/graph_edit.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index a008ed7180..1ddec4f587 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1692,7 +1692,7 @@ int GraphEdit::_set_operations(SET_OPERATIONS p_operation, Set<StringName> &r_u,
r_u.insert(E->get());
}
}
- return r_v.size();
+ return r_u.size();
} break;
default:
break;
@@ -1787,8 +1787,8 @@ void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, c
}
}
- int start = up.size() / 2;
- int end = up.size() % 2 ? start : start + 1;
+ int start = (up.size() - 1) / 2;
+ int end = (up.size() - 1) % 2 ? start + 1 : start;
for (int p = start; p <= end; p++) {
StringName Align = r_align[current_node];
if (Align == current_node && r < up[p].first) {
@@ -2107,7 +2107,7 @@ void GraphEdit::arrange_nodes() {
} while (u != E->get());
}
- //Compute horizontal co-ordinates individually for layers to get uniform gap
+ // Compute horizontal coordinates individually for layers to get uniform gap.
float start_from = origin.x;
float largest_node_size = 0.0f;