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Diffstat (limited to 'scene/gui/graph_edit.cpp')
-rw-r--r--scene/gui/graph_edit.cpp20
1 files changed, 15 insertions, 5 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 8d085d5399..9d45b6e70a 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -568,7 +568,7 @@ static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, Vector2 start, Vector2 co
return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
}
-void GraphEdit::_bake_segment2d(CanvasItem *p_where, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const {
+void GraphEdit::_bake_segment2d(Vector<Vector2> &points, Vector<Color> &colors, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_min_depth, int p_max_depth, float p_tol, const Color &p_color, const Color &p_to_color, int &lines) const {
float mp = p_begin + (p_end - p_begin) * 0.5;
Vector2 beg = _bezier_interp(p_begin, p_a, p_a + p_out, p_b + p_in, p_b);
@@ -581,11 +581,12 @@ void GraphEdit::_bake_segment2d(CanvasItem *p_where, float p_begin, float p_end,
if (p_depth >= p_min_depth && (dp < p_tol || p_depth >= p_max_depth)) {
- p_where->draw_line(beg, end, p_color.linear_interpolate(p_to_color, mp), 2, true);
+ points.push_back((beg + end) * 0.5);
+ colors.push_back(p_color.linear_interpolate(p_to_color, mp));
lines++;
} else {
- _bake_segment2d(p_where, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines);
- _bake_segment2d(p_where, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines);
+ _bake_segment2d(points, colors, p_begin, mp, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines);
+ _bake_segment2d(points, colors, mp, p_end, p_a, p_out, p_b, p_in, p_depth + 1, p_min_depth, p_max_depth, p_tol, p_color, p_to_color, lines);
}
}
@@ -609,7 +610,16 @@ void GraphEdit::_draw_cos_line(CanvasItem *p_where, const Vector2 &p_from, const
Vector2 c2 = Vector2(-cp_offset * zoom, 0);
int lines = 0;
- _bake_segment2d(p_where, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 8, p_color, p_to_color, lines);
+
+ Vector<Point2> points;
+ Vector<Color> colors;
+ points.push_back(p_from);
+ colors.push_back(p_color);
+ _bake_segment2d(points, colors, 0, 1, p_from, c1, p_to, c2, 0, 3, 9, 8, p_color, p_to_color, lines);
+ points.push_back(p_to);
+ colors.push_back(p_to_color);
+
+ p_where->draw_polyline_colors(points, colors, 2, true);
#else