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Diffstat (limited to 'scene/gui/graph_edit.cpp')
-rw-r--r--scene/gui/graph_edit.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 0281bc7efb..cabae9feb2 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -366,7 +366,6 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
}
move_child(connections_layer, first_not_comment);
- top_layer->raise();
emit_signal(SNAME("node_selected"), p_gn);
}
@@ -2246,14 +2245,14 @@ GraphEdit::GraphEdit() {
zoom_max = (1 * Math::pow(zoom_step, 4));
top_layer = memnew(GraphEditFilter(this));
- add_child(top_layer);
+ add_child(top_layer, false, INTERNAL_MODE_BACK);
top_layer->set_mouse_filter(MOUSE_FILTER_PASS);
top_layer->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
top_layer->connect("draw", callable_mp(this, &GraphEdit::_top_layer_draw));
top_layer->connect("gui_input", callable_mp(this, &GraphEdit::_top_layer_input));
connections_layer = memnew(Control);
- add_child(connections_layer);
+ add_child(connections_layer, false, INTERNAL_MODE_FRONT);
connections_layer->connect("draw", callable_mp(this, &GraphEdit::_connections_layer_draw));
connections_layer->set_name("CLAYER");
connections_layer->set_disable_visibility_clip(true); // so it can draw freely and be offset