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-rw-r--r--scene/gui/gradient_edit.h22
1 files changed, 17 insertions, 5 deletions
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index eb7367d598..66b60d87c7 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -42,11 +42,20 @@ class GradientEdit : public Control {
PopupPanel *popup;
ColorPicker *picker;
- Ref<ImageTexture> checker;
-
bool grabbing = false;
int grabbed = -1;
Vector<Gradient::Point> points;
+ Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
+
+ Ref<Gradient> gradient_cache;
+ Ref<GradientTexture1D> preview_texture;
+
+ // Make sure to use the scaled value below.
+ const int BASE_SPACING = 3;
+ const int BASE_POINT_WIDTH = 8;
+
+ int draw_spacing = BASE_SPACING;
+ int draw_point_width = BASE_POINT_WIDTH;
void _draw_checker(int x, int y, int w, int h);
void _color_changed(const Color &p_color);
@@ -54,16 +63,19 @@ class GradientEdit : public Control {
void _show_color_picker();
protected:
- void _gui_input(const Ref<InputEvent> &p_event);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
static void _bind_methods();
public:
- void set_ramp(const Vector<float> &p_offsets, const Vector<Color> &p_colors);
- Vector<float> get_offsets() const;
+ void set_ramp(const Vector<real_t> &p_offsets, const Vector<Color> &p_colors);
+ Vector<real_t> get_offsets() const;
Vector<Color> get_colors() const;
void set_points(Vector<Gradient::Point> &p_points);
Vector<Gradient::Point> &get_points();
+ void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
+ Gradient::InterpolationMode get_interpolation_mode();
+
virtual Size2 get_minimum_size() const override;
GradientEdit();