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Diffstat (limited to 'scene/gui/gradient_edit.cpp')
-rw-r--r--scene/gui/gradient_edit.cpp66
1 files changed, 46 insertions, 20 deletions
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index e82c0c4ad1..19ffe681ef 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -29,7 +29,10 @@
/*************************************************************************/
#include "gradient_edit.h"
-#include "os/keyboard.h"
+#include "core/os/keyboard.h"
+#include "editor/editor_scale.h"
+
+#define SPACING (3 * EDSCALE)
GradientEdit::GradientEdit() {
grabbed = -1;
@@ -49,11 +52,15 @@ GradientEdit::GradientEdit() {
int GradientEdit::_get_point_from_pos(int x) {
int result = -1;
- int total_w = get_size().width - get_size().height - 3;
+ int total_w = get_size().width - get_size().height - SPACING;
+ float min_distance = 1e20;
for (int i = 0; i < points.size(); i++) {
//Check if we clicked at point
- if (ABS(x - points[i].offset * total_w + 1) < (POINT_WIDTH / 2 + 1)) {
+ float distance = ABS(x - points[i].offset * total_w);
+ float min = (POINT_WIDTH / 2 * 1.7); //make it easier to grab
+ if (distance <= min && distance < min_distance) {
result = i;
+ min_distance = distance;
}
}
return result;
@@ -63,7 +70,16 @@ void GradientEdit::_show_color_picker() {
if (grabbed == -1)
return;
picker->set_pick_color(points[grabbed].color);
- popup->set_position(get_global_position() - popup->get_combined_minimum_size());
+ Size2 minsize = popup->get_combined_minimum_size();
+ bool show_above = false;
+ if (get_global_position().y + get_size().y + minsize.y > get_viewport_rect().size.y) {
+ show_above = true;
+ }
+ if (show_above) {
+ popup->set_position(get_global_position() - Vector2(0, minsize.y));
+ } else {
+ popup->set_position(get_global_position() + Vector2(0, get_size().y));
+ }
popup->popup();
}
@@ -112,7 +128,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
grabbed = _get_point_from_pos(x);
if (grabbed != -1) {
- int total_w = get_size().width - get_size().height - 3;
+ int total_w = get_size().width - get_size().height - SPACING;
Gradient::Point newPoint = points[grabbed];
newPoint.offset = CLAMP(x / float(total_w), 0, 1);
@@ -130,14 +146,15 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
}
}
+ //select
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
update();
int x = mb->get_position().x;
- int total_w = get_size().width - get_size().height - 3;
+ int total_w = get_size().width - get_size().height - SPACING;
//Check if color selector was clicked.
- if (x > total_w + 3) {
+ if (x > total_w + SPACING) {
_show_color_picker();
return;
}
@@ -211,7 +228,7 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
if (mm.is_valid() && grabbing) {
- int total_w = get_size().width - get_size().height - 3;
+ int total_w = get_size().width - get_size().height - SPACING;
int x = mm->get_position().x;
@@ -286,7 +303,7 @@ void GradientEdit::_notification(int p_what) {
if (w == 0 || h == 0)
return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
- int total_w = get_size().width - get_size().height - 3;
+ int total_w = get_size().width - get_size().height - SPACING;
//Draw checker pattern for ramp
_draw_checker(0, 0, total_w, h);
@@ -335,27 +352,36 @@ void GradientEdit::_notification(int p_what) {
//Draw point markers
for (int i = 0; i < points.size(); i++) {
- Color col = i == grabbed ? Color(1, 0.0, 0.0, 0.9) : points[i].color.contrasted();
+ Color col = points[i].color.contrasted();
col.a = 0.9;
draw_line(Vector2(points[i].offset * total_w, 0), Vector2(points[i].offset * total_w, h / 2), col);
- draw_rect(Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2), Color(0.6, 0.6, 0.6, i == grabbed ? 0.9 : 0.4));
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), col);
- draw_line(Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h / 2), col);
- draw_line(Vector2(points[i].offset * total_w - POINT_WIDTH / 2, h - 1), Vector2(points[i].offset * total_w + POINT_WIDTH / 2, h - 1), col);
+ Rect2 rect = Rect2(points[i].offset * total_w - POINT_WIDTH / 2, h / 2, POINT_WIDTH, h / 2);
+ draw_rect(rect, points[i].color, true);
+ draw_rect(rect, col, false);
+ if (grabbed == i) {
+ rect = rect.grow(-1);
+ if (has_focus()) {
+ draw_rect(rect, Color(1, 0, 0, 0.9), false);
+ } else {
+ draw_rect(rect, Color(0.6, 0, 0, 0.9), false);
+ }
+
+ rect = rect.grow(-1);
+ draw_rect(rect, col, false);
+ }
}
//Draw "button" for color selector
- _draw_checker(total_w + 3, 0, h, h);
+ _draw_checker(total_w + SPACING, 0, h, h);
if (grabbed != -1) {
//Draw with selection color
- draw_rect(Rect2(total_w + 3, 0, h, h), points[grabbed].color);
+ draw_rect(Rect2(total_w + SPACING, 0, h, h), points[grabbed].color);
} else {
//if no color selected draw grey color with 'X' on top.
- draw_rect(Rect2(total_w + 3, 0, h, h), Color(0.5, 0.5, 0.5, 1));
- draw_line(Vector2(total_w + 3, 0), Vector2(total_w + 3 + h, h), Color(1, 1, 1, 0.6));
- draw_line(Vector2(total_w + 3, h), Vector2(total_w + 3 + h, 0), Color(1, 1, 1, 0.6));
+ draw_rect(Rect2(total_w + SPACING, 0, h, h), Color(0.5, 0.5, 0.5, 1));
+ draw_line(Vector2(total_w + SPACING, 0), Vector2(total_w + SPACING + h, h), Color(1, 1, 1, 0.6));
+ draw_line(Vector2(total_w + SPACING, h), Vector2(total_w + SPACING + h, 0), Color(1, 1, 1, 0.6));
}
//Draw borders around color ramp if in focus