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+/*************************************************************************/
+/* flow_container.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef FLOW_CONTAINER_H
+#define FLOW_CONTAINER_H
+
+#include "scene/gui/container.h"
+
+class FlowContainer : public Container {
+ GDCLASS(FlowContainer, Container);
+
+private:
+ int cached_size = 0;
+ int cached_line_count = 0;
+
+ bool vertical = false;
+
+ void _resort();
+
+protected:
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ int get_line_count() const;
+
+ virtual Size2 get_minimum_size() const override;
+
+ virtual Vector<int> get_allowed_size_flags_horizontal() const override;
+ virtual Vector<int> get_allowed_size_flags_vertical() const override;
+
+ FlowContainer(bool p_vertical = false);
+};
+
+class HFlowContainer : public FlowContainer {
+ GDCLASS(HFlowContainer, FlowContainer);
+
+public:
+ HFlowContainer() :
+ FlowContainer(false) {}
+};
+
+class VFlowContainer : public FlowContainer {
+ GDCLASS(VFlowContainer, FlowContainer);
+
+public:
+ VFlowContainer() :
+ FlowContainer(true) {}
+};
+
+#endif // FLOW_CONTAINER_H