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-rw-r--r--scene/gui/dialogs.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index b911a18312..140d002387 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -60,13 +60,13 @@ void WindowDialog::_fix_size() {
float right = 0;
// Check validity, because the theme could contain a different type of StyleBox
if (panel->get_class() == "StyleBoxTexture") {
- Ref<StyleBoxTexture> panel_texture = panel->cast_to<StyleBoxTexture>();
+ Ref<StyleBoxTexture> panel_texture = Object::cast_to<StyleBoxTexture>(*panel);
top = panel_texture->get_expand_margin_size(MARGIN_TOP);
left = panel_texture->get_expand_margin_size(MARGIN_LEFT);
bottom = panel_texture->get_expand_margin_size(MARGIN_BOTTOM);
right = panel_texture->get_expand_margin_size(MARGIN_RIGHT);
} else if (panel->get_class() == "StyleBoxFlat") {
- Ref<StyleBoxFlat> panel_flat = panel->cast_to<StyleBoxFlat>();
+ Ref<StyleBoxFlat> panel_flat = Object::cast_to<StyleBoxFlat>(*panel);
top = panel_flat->get_expand_margin_size(MARGIN_TOP);
left = panel_flat->get_expand_margin_size(MARGIN_LEFT);
bottom = panel_flat->get_expand_margin_size(MARGIN_BOTTOM);
@@ -424,7 +424,7 @@ void AcceptDialog::_update_child_rects() {
Vector2 csize(size.x - margin * 2, size.y - margin * 3 - hminsize.y - label_size.height);
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;
@@ -448,7 +448,7 @@ Size2 AcceptDialog::get_minimum_size() const {
Size2 minsize = label->get_combined_minimum_size();
for (int i = 0; i < get_child_count(); i++) {
- Control *c = get_child(i)->cast_to<Control>();
+ Control *c = Object::cast_to<Control>(get_child(i));
if (!c)
continue;