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-rw-r--r--scene/gui/dialogs.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index a1b584bad6..e0e88e1577 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,7 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#include "scene/main/viewport.h" // Only used to check for more modals when dimming the editor.
#endif
@@ -161,7 +162,7 @@ void WindowDialog::_gui_input(const Ref<InputEvent> &p_event) {
global_pos.y = MAX(global_pos.y, 0); // Ensure title bar stays visible.
Rect2 rect = get_rect();
- Size2 min_size = get_minimum_size();
+ Size2 min_size = get_combined_minimum_size();
if (drag_type == DRAG_MOVE) {
rect.position = global_pos - drag_offset;
@@ -443,7 +444,9 @@ bool AcceptDialog::has_autowrap() {
void AcceptDialog::register_text_enter(Node *p_line_edit) {
ERR_FAIL_NULL(p_line_edit);
- p_line_edit->connect("text_entered", this, "_builtin_text_entered");
+ LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
+ if (line_edit)
+ line_edit->connect("text_entered", this, "_builtin_text_entered");
}
void AcceptDialog::_update_child_rects() {