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-rw-r--r--scene/gui/control.h93
1 files changed, 38 insertions, 55 deletions
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 4311b299c8..74d40b7579 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,7 +97,12 @@ private:
struct CComparator {
- bool operator()(const Control* p_a, const Control* p_b) const { return p_b->is_greater_than(p_a); }
+ bool operator()(const Control* p_a, const Control* p_b) const {
+ if (p_a->get_canvas_layer()==p_b->get_canvas_layer())
+ return p_b->is_greater_than(p_a);
+ else
+ return p_a->get_canvas_layer() < p_b->get_canvas_layer();
+ }
};
struct Data {
@@ -107,7 +112,10 @@ private:
float margin[4];
AnchorType anchor[4];
- FocusMode focus_mode;
+ FocusMode focus_mode;
+
+ float rotation;
+ Vector2 scale;
bool pending_resize;
@@ -121,7 +129,6 @@ private:
bool stop_mouse;
Control *parent;
- Control *window;
bool modal;
bool modal_exclusive;
Ref<Theme> theme;
@@ -131,91 +138,55 @@ private:
List<Control*>::Element *MI; //modal item
List<Control*>::Element *SI;
+ List<Control*>::Element *RI;
CanvasItem *parent_canvas_item;
- Viewport *viewport;
-
ObjectID modal_prev_focus_owner;
NodePath focus_neighbour[4];
HashMap<StringName, Ref<Texture>, StringNameHasher > icon_override;
+ HashMap<StringName, Ref<Shader>, StringNameHasher > shader_override;
HashMap<StringName, Ref<StyleBox>, StringNameHasher > style_override;
HashMap<StringName, Ref<Font>, StringNameHasher > font_override;
HashMap<StringName, Color, StringNameHasher > color_override;
HashMap<StringName, int, StringNameHasher > constant_override;
} data;
-
- struct Window {
- // info used when this is a window
-
- bool key_event_accepted;
- Control *mouse_focus;
- int mouse_focus_button;
- Control *key_focus;
- Control *mouse_over;
- Control *tooltip;
- Panel *tooltip_popup;
- Label *tooltip_label;
- Point2 tooltip_pos;
- Point2 last_mouse_pos;
- Point2 drag_accum;
- bool drag_attempted;
- Variant drag_data;
- Control *drag_preview;
- Timer *tooltip_timer;
- List<Control*> modal_stack;
- unsigned int cancelled_input_ID;
- Matrix32 focus_inv_xform;
- bool subwindow_order_dirty;
- List<Control*> subwindows;
- bool disable_input;
-
- Window();
- };
-
- Window *window;
-
+
// used internally
- Control* _find_next_visible_control_at_pos(Node* p_node,const Point2& p_global,Matrix32& r_xform) const;
Control* _find_control_at_pos(CanvasItem* p_node,const Point2& p_pos,const Matrix32& p_xform,Matrix32& r_inv_xform);
- void _window_sort_subwindows();
- void _window_accept_event();
- void _window_remove_focus();
- void _window_cancel_input_ID(int p_input);
- void _window_sort_modal_stack();
void _window_find_focus_neighbour(const Vector2& p_dir, Node *p_at, const Point2* p_points ,float p_min,float &r_closest_dist,Control **r_closest);
Control *_get_focus_neighbour(Margin p_margin,int p_count=0);
- void _window_call_input(Control *p_control,const InputEvent& p_input);
+
float _get_parent_range(int p_idx) const;
float _get_range(int p_idx) const;
float _s2a(float p_val, AnchorType p_anchor,float p_range) const;
float _a2s(float p_val, AnchorType p_anchor,float p_range) const;
- void _modal_stack_remove();
void _propagate_theme_changed(Control *p_owner);
void _change_notify_margins();
- void _window_cancel_tooltip();
- void _window_show_tooltip();
void _update_minimum_size();
void _update_scroll();
- void _gui_input(const InputEvent& p_event); //used by scene main loop
- void _input_text(const String& p_text);
void _resize(const Size2& p_size);
void _size_changed();
String _get_tooltip() const;
+ void _set_rotation_deg(float p_rot);
+ float _get_rotation_deg() const;
+
+friend class Viewport;
+ void _modal_stack_remove();
+ void _modal_set_prev_focus_owner(ObjectID p_prev);
protected:
- bool window_has_modal_stack() const;
- virtual void _window_input_event(InputEvent p_event);
+ //virtual void _window_input_event(InputEvent p_event);
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
@@ -265,8 +236,8 @@ public:
void set_custom_minimum_size(const Size2& p_custom);
Size2 get_custom_minimum_size() const;
- bool is_window() const;
- Control *get_window() const;
+ bool is_window_modal_on_top() const;
+
Control *get_parent_control() const;
@@ -299,6 +270,13 @@ public:
Rect2 get_rect() const;
Rect2 get_global_rect() const;
Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
+
+ void set_rotation(float p_rotation);
+ float get_rotation() const;
+
+ void set_scale(const Vector2& p_scale);
+ Vector2 get_scale() const;
+
void set_area_as_parent_rect(int p_margin=0);
@@ -343,18 +321,21 @@ public:
/* SKINNING */
void add_icon_override(const StringName& p_name, const Ref<Texture>& p_icon);
+ void add_shader_override(const StringName& p_name, const Ref<Shader>& p_shader);
void add_style_override(const StringName& p_name, const Ref<StyleBox>& p_style);
void add_font_override(const StringName& p_name, const Ref<Font>& p_font);
void add_color_override(const StringName& p_name, const Color& p_color);
void add_constant_override(const StringName& p_name, int p_constant);
Ref<Texture> get_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
+ Ref<Shader> get_shader(const StringName &p_name, const StringName &p_type=StringName()) const;
Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
Ref<Font> get_font(const StringName& p_name,const StringName& p_type=StringName()) const;
Color get_color(const StringName& p_name,const StringName& p_type=StringName()) const;
int get_constant(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
+ bool has_shader(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_font(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_color(const StringName& p_name,const StringName& p_type=StringName()) const;
@@ -382,11 +363,13 @@ public:
void warp_mouse(const Point2& p_to_pos);
- virtual bool is_text_field() const;
+ virtual bool is_text_field() const;
+
+ Control *get_root_parent_control() const;
Control();
~Control();
-
+
};
VARIANT_ENUM_CAST(Control::AnchorType);