diff options
Diffstat (limited to 'scene/gui/control.cpp')
-rw-r--r-- | scene/gui/control.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 96aaec6ae9..2cdee4641e 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -30,6 +30,7 @@ #include "control.h" +#include "core/math/geometry_2d.h" #include "core/message_queue.h" #include "core/os/keyboard.h" #include "core/os/os.h" @@ -1172,7 +1173,17 @@ Rect2 Control::get_parent_anchorable_rect() const { if (data.parent_canvas_item) { parent_rect = data.parent_canvas_item->get_anchorable_rect(); } else { +#ifdef TOOLS_ENABLED + Node *edited_root = get_tree()->get_edited_scene_root(); + if (edited_root && (this == edited_root || edited_root->is_a_parent_of(this))) { + parent_rect.size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height")); + } else { + parent_rect = get_viewport()->get_visible_rect(); + } + +#else parent_rect = get_viewport()->get_visible_rect(); +#endif } return parent_rect; @@ -2293,8 +2304,8 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con Vector2 fb = points[(j + 1) % 4]; Vector2 pa, pb; - float d = Geometry::get_closest_points_between_segments(la, lb, fa, fb, pa, pb); - //float d = Geometry::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0)); + float d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb); + //float d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0)); if (d < r_closest_dist) { r_closest_dist = d; *r_closest = c; |