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Diffstat (limited to 'scene/gui/code_edit.h')
-rw-r--r-- | scene/gui/code_edit.h | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/scene/gui/code_edit.h b/scene/gui/code_edit.h new file mode 100644 index 0000000000..c989e5ed79 --- /dev/null +++ b/scene/gui/code_edit.h @@ -0,0 +1,135 @@ +/*************************************************************************/ +/* code_edit.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CODEEDIT_H +#define CODEEDIT_H + +#include "scene/gui/text_edit.h" + +class CodeEdit : public TextEdit { + GDCLASS(CodeEdit, TextEdit) + +private: + /* Main Gutter */ + enum MainGutterType { + MAIN_GUTTER_BREAKPOINT = 0x01, + MAIN_GUTTER_BOOKMARK = 0x02, + MAIN_GUTTER_EXECUTING = 0x04 + }; + + int main_gutter = -1; + void _update_draw_main_gutter(); + void _main_gutter_draw_callback(int p_line, int p_gutter, const Rect2 &p_region); + + // breakpoints + HashMap<int, bool> breakpointed_lines; + bool draw_breakpoints = false; + Color breakpoint_color = Color(1, 1, 1); + Ref<Texture2D> breakpoint_icon = Ref<Texture2D>(); + + // bookmarks + bool draw_bookmarks = false; + Color bookmark_color = Color(1, 1, 1); + Ref<Texture2D> bookmark_icon = Ref<Texture2D>(); + + // executing lines + bool draw_executing_lines = false; + Color executing_line_color = Color(1, 1, 1); + Ref<Texture2D> executing_line_icon = Ref<Texture2D>(); + + /* Line numbers */ + int line_number_gutter = -1; + int line_number_digits = 0; + String line_number_padding = " "; + Color line_number_color = Color(1, 1, 1); + void _line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region); + + /* Fold Gutter */ + int fold_gutter = -1; + bool draw_fold_gutter = false; + Color folding_color = Color(1, 1, 1); + Ref<Texture2D> can_fold_icon = Ref<Texture2D>(); + Ref<Texture2D> folded_icon = Ref<Texture2D>(); + void _fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region); + + void _gutter_clicked(int p_line, int p_gutter); + void _lines_edited_from(int p_from_line, int p_to_line); + + void _update_gutter_indexes(); + +protected: + void _notification(int p_what); + + static void _bind_methods(); + +public: + /* Main Gutter */ + void set_draw_breakpoints_gutter(bool p_draw); + bool is_drawing_breakpoints_gutter() const; + + void set_draw_bookmarks_gutter(bool p_draw); + bool is_drawing_bookmarks_gutter() const; + + void set_draw_executing_lines_gutter(bool p_draw); + bool is_drawing_executing_lines_gutter() const; + + // breakpoints + void set_line_as_breakpoint(int p_line, bool p_breakpointed); + bool is_line_breakpointed(int p_line) const; + void clear_breakpointed_lines(); + Array get_breakpointed_lines() const; + + // bookmarks + void set_line_as_bookmarked(int p_line, bool p_bookmarked); + bool is_line_bookmarked(int p_line) const; + void clear_bookmarked_lines(); + Array get_bookmarked_lines() const; + + // executing lines + void set_line_as_executing(int p_line, bool p_executing); + bool is_line_executing(int p_line) const; + void clear_executing_lines(); + Array get_executing_lines() const; + + /* Line numbers */ + void set_draw_line_numbers(bool p_draw); + bool is_draw_line_numbers_enabled() const; + void set_line_numbers_zero_padded(bool p_zero_padded); + bool is_line_numbers_zero_padded() const; + + /* Fold gutter */ + void set_draw_fold_gutter(bool p_draw); + bool is_drawing_fold_gutter() const; + + CodeEdit(); + ~CodeEdit(); +}; + +#endif // CODEEDIT_H |