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Diffstat (limited to 'scene/gui/button_group.h')
-rw-r--r-- | scene/gui/button_group.h | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/scene/gui/button_group.h b/scene/gui/button_group.h new file mode 100644 index 0000000000..e154f609a8 --- /dev/null +++ b/scene/gui/button_group.h @@ -0,0 +1,66 @@ +/*************************************************************************/ +/* button_group.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef BUTTON_GROUP_H +#define BUTTON_GROUP_H + +#include "scene/gui/control.h" + + +class BaseButton; + +class ButtonGroup : public Control { + + OBJ_TYPE(ButtonGroup,Control); + + + Set<BaseButton*> buttons; + + + Array _get_button_list() const; + void _pressed(Object *p_button); + +protected: +friend class BaseButton; + + void _add_button(BaseButton *p_button); + void _remove_button(BaseButton *p_button); + + static void _bind_methods(); +public: + + void get_button_list(List<BaseButton*> *p_buttons) const; + BaseButton *get_pressed_button() const; + BaseButton *get_focused_button() const; + void set_pressed_button(BaseButton *p_button); + int get_pressed_button_index() const; + + ButtonGroup(); +}; + +#endif // BUTTON_GROUP_H |