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+/*************************************************************************/
+/* button_group.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef BUTTON_GROUP_H
+#define BUTTON_GROUP_H
+
+#include "scene/gui/control.h"
+
+
+class BaseButton;
+
+class ButtonGroup : public Control {
+
+ OBJ_TYPE(ButtonGroup,Control);
+
+
+ Set<BaseButton*> buttons;
+
+
+ Array _get_button_list() const;
+ void _pressed(Object *p_button);
+
+protected:
+friend class BaseButton;
+
+ void _add_button(BaseButton *p_button);
+ void _remove_button(BaseButton *p_button);
+
+ static void _bind_methods();
+public:
+
+ void get_button_list(List<BaseButton*> *p_buttons) const;
+ BaseButton *get_pressed_button() const;
+ BaseButton *get_focused_button() const;
+ void set_pressed_button(BaseButton *p_button);
+ int get_pressed_button_index() const;
+
+ ButtonGroup();
+};
+
+#endif // BUTTON_GROUP_H