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-rw-r--r--scene/gui/button_group.cpp157
1 files changed, 157 insertions, 0 deletions
diff --git a/scene/gui/button_group.cpp b/scene/gui/button_group.cpp
new file mode 100644
index 0000000000..65cfd03505
--- /dev/null
+++ b/scene/gui/button_group.cpp
@@ -0,0 +1,157 @@
+/*************************************************************************/
+/* button_group.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "button_group.h"
+#include "base_button.h"
+
+void ButtonGroup::_add_button(BaseButton *p_button) {
+
+ buttons.insert(p_button);
+ p_button->set_toggle_mode(true);
+ p_button->set_click_on_press(true);
+ p_button->connect("pressed",this,"_pressed",make_binds(p_button));
+
+}
+
+void ButtonGroup::_remove_button(BaseButton *p_button){
+
+ buttons.erase(p_button);
+ p_button->disconnect("pressed",this,"_pressed");
+
+}
+
+void ButtonGroup::set_pressed_button(BaseButton *p_button) {
+
+ _pressed(p_button);
+}
+
+void ButtonGroup::_pressed(Object *p_button) {
+
+ ERR_FAIL_NULL(p_button);
+ BaseButton *b=p_button->cast_to<BaseButton>();
+ ERR_FAIL_COND(!b);
+
+ for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+
+ BaseButton *bb=E->get();
+ bb->set_pressed( b==bb );
+ }
+}
+
+Array ButtonGroup::_get_button_list() const {
+
+ List<BaseButton*> b;
+ get_button_list(&b);
+ Array arr;
+ arr.resize(b.size());
+
+ int idx=0;
+
+ for(List<BaseButton*>::Element *E=b.front();E;E=E->next(),idx++) {
+
+ arr[idx]=E->get();
+ }
+
+ return arr;
+}
+
+void ButtonGroup::get_button_list(List<BaseButton*> *p_buttons) const {
+
+ for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+
+ p_buttons->push_back(E->get());
+ }
+}
+
+BaseButton *ButtonGroup::get_pressed_button() const {
+
+ for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+
+ if (E->get()->is_pressed())
+ return E->get();
+ }
+
+ return NULL;
+}
+
+BaseButton *ButtonGroup::get_focused_button() const{
+
+ for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+
+ if (E->get()->has_focus())
+ return E->get();
+ }
+
+ return NULL;
+
+}
+
+int ButtonGroup::get_pressed_button_index() const {
+ //in tree order, this is bizarre
+
+ ERR_FAIL_COND_V(!is_inside_scene(),0);
+
+ BaseButton *pressed = get_pressed_button();
+ if (!pressed)
+ return -1;
+
+ List<BaseButton*> blist;
+ for(Set<BaseButton*>::Element *E=buttons.front();E;E=E->next()) {
+
+ blist.push_back(E->get());
+
+ }
+
+ blist.sort_custom<Node::Comparator>();
+
+ int idx=0;
+ for(List<BaseButton*>::Element *E=blist.front();E;E=E->next()) {
+
+ if (E->get()==pressed)
+ return idx;
+
+ idx++;
+ }
+
+ return -1;
+}
+
+void ButtonGroup::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("get_pressed_button:BaseButton"),&ButtonGroup::get_pressed_button);
+ ObjectTypeDB::bind_method(_MD("get_pressed_button_index"),&ButtonGroup::get_pressed_button_index);
+ ObjectTypeDB::bind_method(_MD("get_focused_button:BaseButton"),&ButtonGroup::get_focused_button);
+ ObjectTypeDB::bind_method(_MD("get_button_list"),&ButtonGroup::_get_button_list);
+ ObjectTypeDB::bind_method(_MD("_pressed"),&ButtonGroup::_pressed);
+ ObjectTypeDB::bind_method(_MD("set_pressed_button","button:BaseButton"),&ButtonGroup::_pressed);
+
+}
+
+ButtonGroup::ButtonGroup()
+{
+}