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-rw-r--r--scene/gui/button_array.h131
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diff --git a/scene/gui/button_array.h b/scene/gui/button_array.h
deleted file mode 100644
index f2f7bea9c6..0000000000
--- a/scene/gui/button_array.h
+++ /dev/null
@@ -1,131 +0,0 @@
-/*************************************************************************/
-/* button_array.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef BUTTON_ARRAY_H
-#define BUTTON_ARRAY_H
-
-#include "scene/gui/control.h"
-
-class ButtonArray : public Control {
-
- GDCLASS(ButtonArray, Control);
-
-public:
- enum Align {
- ALIGN_BEGIN,
- ALIGN_CENTER,
- ALIGN_END,
- ALIGN_FILL,
- ALIGN_EXPAND_FILL
- };
-
-private:
- Orientation orientation;
- Align align;
-
- struct Button {
-
- String text;
- String xl_text;
- String tooltip;
- Ref<Texture> icon;
- mutable int _ms_cache;
- mutable int _pos_cache;
- mutable int _size_cache;
- };
-
- int selected;
- int hover;
- bool flat;
- double min_button_size;
-
- Vector<Button> buttons;
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void _gui_input(const InputEvent &p_event);
-
- void set_align(Align p_align);
- Align get_align() const;
-
- void set_flat(bool p_flat);
- bool is_flat() const;
-
- void add_button(const String &p_button, const String &p_tooltip = "");
- void add_icon_button(const Ref<Texture> &p_icon, const String &p_button = "", const String &p_tooltip = "");
-
- void set_button_text(int p_button, const String &p_text);
- void set_button_tooltip(int p_button, const String &p_text);
- void set_button_icon(int p_button, const Ref<Texture> &p_icon);
-
- String get_button_text(int p_button) const;
- String get_button_tooltip(int p_button) const;
- Ref<Texture> get_button_icon(int p_button) const;
-
- int get_selected() const;
- int get_hovered() const;
- void set_selected(int p_selected);
-
- int get_button_count() const;
-
- void erase_button(int p_button);
- void clear();
-
- virtual Size2 get_minimum_size() const;
-
- virtual void get_translatable_strings(List<String> *p_strings) const;
- virtual String get_tooltip(const Point2 &p_pos) const;
-
- ButtonArray(Orientation p_orientation = HORIZONTAL);
-};
-
-class HButtonArray : public ButtonArray {
- GDCLASS(HButtonArray, ButtonArray);
-
-public:
- HButtonArray()
- : ButtonArray(HORIZONTAL){};
-};
-
-class VButtonArray : public ButtonArray {
- GDCLASS(VButtonArray, ButtonArray);
-
-public:
- VButtonArray()
- : ButtonArray(VERTICAL){};
-};
-
-#endif // BUTTON_ARRAY_H