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Diffstat (limited to 'scene/gui/button_array.h')
-rw-r--r--scene/gui/button_array.h22
1 files changed, 15 insertions, 7 deletions
diff --git a/scene/gui/button_array.h b/scene/gui/button_array.h
index c4b9b0c9e3..37533695c9 100644
--- a/scene/gui/button_array.h
+++ b/scene/gui/button_array.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
class ButtonArray : public Control {
- OBJ_TYPE(ButtonArray, Control);
+ GDCLASS(ButtonArray, Control);
public:
enum Align {
ALIGN_BEGIN,
@@ -50,6 +50,7 @@ private:
struct Button {
String text;
+ String tooltip;
Ref<Texture> icon;
mutable int _ms_cache;
mutable int _pos_cache;
@@ -58,6 +59,7 @@ private:
int selected;
int hover;
+ bool flat;
double min_button_size;
Vector<Button> buttons;
@@ -72,20 +74,25 @@ protected:
public:
- void _input_event(const InputEvent& p_event);
+ void _gui_input(const InputEvent& p_event);
void set_align(Align p_align);
Align get_align() const;
- void add_button(const String& p_button);
- void add_icon_button(const Ref<Texture>& p_icon,const String& p_button="");
+ void set_flat(bool p_flat);
+ bool is_flat() const;
+
+ void add_button(const String& p_button,const String& p_tooltip="");
+ void add_icon_button(const Ref<Texture>& p_icon,const String& p_button="",const String& p_tooltip="");
void set_button_text(int p_button, const String& p_text);
+ void set_button_tooltip(int p_button, const String& p_text);
void set_button_icon(int p_button, const Ref<Texture>& p_icon);
String get_button_text(int p_button) const;
+ String get_button_tooltip(int p_button) const;
Ref<Texture> get_button_icon(int p_button) const;
int get_selected() const;
@@ -100,20 +107,21 @@ public:
virtual Size2 get_minimum_size() const;
virtual void get_translatable_strings(List<String> *p_strings) const;
+ virtual String get_tooltip(const Point2& p_pos) const;
ButtonArray(Orientation p_orientation=HORIZONTAL);
};
class HButtonArray : public ButtonArray {
- OBJ_TYPE(HButtonArray,ButtonArray);
+ GDCLASS(HButtonArray,ButtonArray);
public:
HButtonArray() : ButtonArray(HORIZONTAL) {};
};
class VButtonArray : public ButtonArray {
- OBJ_TYPE(VButtonArray,ButtonArray);
+ GDCLASS(VButtonArray,ButtonArray);
public:
VButtonArray() : ButtonArray(VERTICAL) {};