diff options
Diffstat (limited to 'scene/gui/button.h')
-rw-r--r-- | scene/gui/button.h | 39 |
1 files changed, 31 insertions, 8 deletions
diff --git a/scene/gui/button.h b/scene/gui/button.h index 5b44b1322e..d968f63f51 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #define BUTTON_H #include "scene/gui/base_button.h" +#include "scene/resources/text_paragraph.h" class Button : public BaseButton { GDCLASS(Button, BaseButton); @@ -44,26 +45,48 @@ public: }; private: - bool flat; + bool flat = false; String text; String xl_text; + Ref<TextParagraph> text_buf; + + Dictionary opentype_features; + String language; + TextDirection text_direction = TEXT_DIRECTION_AUTO; + Ref<Texture2D> icon; - bool expand_icon; - bool clip_text; - TextAlign align; - float _internal_margin[4]; + bool expand_icon = false; + bool clip_text = false; + TextAlign align = ALIGN_CENTER; + float _internal_margin[4] = {}; + + void _shape(); protected: - void _set_internal_margin(Margin p_margin, float p_value); + void _set_internal_margin(Side p_side, float p_value); void _notification(int p_what); static void _bind_methods(); + bool _set(const StringName &p_name, const Variant &p_value); + bool _get(const StringName &p_name, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; + public: virtual Size2 get_minimum_size() const override; void set_text(const String &p_text); String get_text() const; + void set_text_direction(TextDirection p_text_direction); + TextDirection get_text_direction() const; + + void set_opentype_feature(const String &p_name, int p_value); + int get_opentype_feature(const String &p_name) const; + void clear_opentype_features(); + + void set_language(const String &p_language); + String get_language() const; + void set_icon(const Ref<Texture2D> &p_icon); Ref<Texture2D> get_icon() const; |