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-rw-r--r--scene/gui/base_button.h27
1 files changed, 13 insertions, 14 deletions
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 21757488a6..b349b75761 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,6 @@
class ButtonGroup;
class BaseButton : public Control {
-
GDCLASS(BaseButton, Control);
public:
@@ -50,12 +49,11 @@ private:
bool toggle_mode;
bool shortcut_in_tooltip;
bool keep_pressed_outside;
- FocusMode enabled_focus_mode;
- Ref<ShortCut> shortcut;
+ Ref<Shortcut> shortcut;
+ ObjectID shortcut_context;
ActionMode action_mode;
struct Status {
-
bool pressed;
bool hovering;
bool press_attempt;
@@ -78,9 +76,11 @@ protected:
virtual void toggled(bool p_pressed);
static void _bind_methods();
virtual void _gui_input(Ref<InputEvent> p_event);
- virtual void _unhandled_input(Ref<InputEvent> p_event);
+ virtual void _unhandled_key_input(Ref<InputEvent> p_event);
void _notification(int p_what);
+ bool _is_focus_owner_in_shorcut_context() const;
+
public:
enum DrawMode {
DRAW_NORMAL,
@@ -117,17 +117,17 @@ public:
void set_button_mask(int p_mask);
int get_button_mask() const;
- void set_enabled_focus_mode(FocusMode p_mode);
- FocusMode get_enabled_focus_mode() const;
+ void set_shortcut(const Ref<Shortcut> &p_shortcut);
+ Ref<Shortcut> get_shortcut() const;
- void set_shortcut(const Ref<ShortCut> &p_shortcut);
- Ref<ShortCut> get_shortcut() const;
-
- virtual String get_tooltip(const Point2 &p_pos) const;
+ virtual String get_tooltip(const Point2 &p_pos) const override;
void set_button_group(const Ref<ButtonGroup> &p_group);
Ref<ButtonGroup> get_button_group() const;
+ void set_shortcut_context(Node *p_node);
+ Node *get_shortcut_context() const;
+
BaseButton();
~BaseButton();
};
@@ -136,7 +136,6 @@ VARIANT_ENUM_CAST(BaseButton::DrawMode)
VARIANT_ENUM_CAST(BaseButton::ActionMode)
class ButtonGroup : public Resource {
-
GDCLASS(ButtonGroup, Resource);
friend class BaseButton;
Set<BaseButton *> buttons;