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Diffstat (limited to 'scene/gui/base_button.h')
-rw-r--r--scene/gui/base_button.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 7cf8de6432..3acf535f54 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -49,9 +49,11 @@ private:
MouseButton button_mask = MouseButton::MASK_LEFT;
bool toggle_mode = false;
bool shortcut_in_tooltip = true;
+ bool was_mouse_pressed = false;
bool keep_pressed_outside = false;
Ref<Shortcut> shortcut;
ObjectID shortcut_context;
+ bool shortcut_feedback = true;
ActionMode action_mode = ACTION_MODE_BUTTON_RELEASE;
struct Status {
@@ -59,6 +61,7 @@ private:
bool hovering = false;
bool press_attempt = false;
bool pressing_inside = false;
+ bool shortcut_press = false;
bool disabled = false;
@@ -80,7 +83,7 @@ protected:
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
- bool _is_focus_owner_in_shortcut_context() const;
+ bool _was_pressed_by_mouse() const;
GDVIRTUAL0(_pressed)
GDVIRTUAL1(_toggled, bool)
@@ -130,8 +133,8 @@ public:
void set_button_group(const Ref<ButtonGroup> &p_group);
Ref<ButtonGroup> get_button_group() const;
- void set_shortcut_context(Node *p_node);
- Node *get_shortcut_context() const;
+ void set_shortcut_feedback(bool p_feedback);
+ bool is_shortcut_feedback() const;
BaseButton();
~BaseButton();
@@ -151,7 +154,7 @@ protected:
public:
BaseButton *get_pressed_button();
void get_buttons(List<BaseButton *> *r_buttons);
- Array _get_buttons();
+ TypedArray<BaseButton> _get_buttons();
ButtonGroup();
};