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-rw-r--r--scene/gui/base_button.h46
1 files changed, 38 insertions, 8 deletions
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 0056b00f33..def4ff7536 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,12 +39,21 @@ class ButtonGroup;
class BaseButton : public Control {
- OBJ_TYPE( BaseButton, Control );
+ GDCLASS( BaseButton, Control );
+public:
+
+ enum ActionMode {
+ ACTION_MODE_BUTTON_PRESS,
+ ACTION_MODE_BUTTON_RELEASE,
+ };
+
+private:
bool toggle_mode;
FocusMode enabled_focus_mode;
Ref<ShortCut> shortcut;
+ ActionMode action_mode;
struct Status {
bool pressed;
@@ -53,15 +62,16 @@ class BaseButton : public Control {
bool pressing_inside;
bool disabled;
- bool click_on_press;
int pressing_button;
} status;
- ButtonGroup *group;
+ Ref<ButtonGroup> button_group;
+ void _unpress_group();
+
protected:
@@ -70,7 +80,7 @@ protected:
virtual void pressed();
virtual void toggled(bool p_pressed);
static void _bind_methods();
- virtual void _input_event(InputEvent p_event);
+ virtual void _gui_input(InputEvent p_event);
virtual void _unhandled_input(InputEvent p_event);
void _notification(int p_what);
@@ -98,8 +108,8 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- void set_click_on_press(bool p_click_on_press);
- bool get_click_on_press() const;
+ void set_action_mode(ActionMode p_mode);
+ ActionMode get_action_mode() const;
void set_enabled_focus_mode(FocusMode p_mode);
FocusMode get_enabled_focus_mode() const;
@@ -109,11 +119,31 @@ public:
virtual String get_tooltip(const Point2& p_pos) const;
+ void set_button_group(const Ref<ButtonGroup>& p_group);
+ Ref<ButtonGroup> get_button_group() const;
+
BaseButton();
~BaseButton();
};
-VARIANT_ENUM_CAST( BaseButton::DrawMode );
+VARIANT_ENUM_CAST( BaseButton::DrawMode )
+VARIANT_ENUM_CAST( BaseButton::ActionMode )
+
+
+
+class ButtonGroup : public Resource {
+
+ GDCLASS(ButtonGroup,Resource)
+friend class BaseButton;
+ Set<BaseButton*> buttons;
+protected:
+ static void _bind_methods();
+public:
+
+ BaseButton* get_pressed_button();
+ void get_buttons(List<BaseButton*> *r_buttons);
+ ButtonGroup();
+};
#endif