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Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r--scene/gui/base_button.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 8414c4dc78..75a4464a40 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -125,7 +125,7 @@ void BaseButton::_pressed() {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed);
}
pressed();
- emit_signal("pressed");
+ emit_signal(SNAME("pressed"));
}
void BaseButton::_toggled(bool p_pressed) {
@@ -133,14 +133,14 @@ void BaseButton::_toggled(bool p_pressed) {
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed);
}
toggled(p_pressed);
- emit_signal("toggled", p_pressed);
+ emit_signal(SNAME("toggled"), p_pressed);
}
void BaseButton::on_action_event(Ref<InputEvent> p_event) {
if (p_event->is_pressed()) {
status.press_attempt = true;
status.pressing_inside = true;
- emit_signal("button_down");
+ emit_signal(SNAME("button_down"));
}
if (status.press_attempt && status.pressing_inside) {
@@ -153,7 +153,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
status.pressed = !status.pressed;
_unpress_group();
if (button_group.is_valid()) {
- button_group->emit_signal("pressed", this);
+ button_group->emit_signal(SNAME("pressed"), this);
}
_toggled(status.pressed);
_pressed();
@@ -174,7 +174,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
}
status.press_attempt = false;
status.pressing_inside = false;
- emit_signal("button_up");
+ emit_signal(SNAME("button_up"));
}
update();
@@ -218,7 +218,7 @@ void BaseButton::set_pressed(bool p_pressed) {
if (p_pressed) {
_unpress_group();
if (button_group.is_valid()) {
- button_group->emit_signal("pressed", this);
+ button_group->emit_signal(SNAME("pressed"), this);
}
}
_toggled(status.pressed);