diff options
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r-- | scene/gui/base_button.cpp | 217 |
1 files changed, 106 insertions, 111 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 1cdc6f8057..bef1011364 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,31 +35,34 @@ #include "scene/scene_string_names.h" void BaseButton::_unpress_group() { - - if (!button_group.is_valid()) + if (!button_group.is_valid()) { return; + } if (toggle_mode) { status.pressed = true; } for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) { - if (E->get() == this) + if (E->get() == this) { continue; + } E->get()->set_pressed(false); } } -void BaseButton::_gui_input(Ref<InputEvent> p_event) { +void BaseButton::gui_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); - if (status.disabled) // no interaction with disabled button + if (status.disabled) { // no interaction with disabled button return; + } Ref<InputEventMouseButton> mouse_button = p_event; bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo(); - bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) > 0; + bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0; if (button_masked || ui_accept) { on_action_event(p_event); return; @@ -78,9 +81,7 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) { } void BaseButton::_notification(int p_what) { - if (p_what == NOTIFICATION_MOUSE_ENTER) { - status.hovering = true; update(); } @@ -90,7 +91,6 @@ void BaseButton::_notification(int p_what) { update(); } if (p_what == NOTIFICATION_DRAG_BEGIN || p_what == NOTIFICATION_SCROLL_BEGIN) { - if (status.press_attempt) { status.press_attempt = false; update(); @@ -98,25 +98,19 @@ void BaseButton::_notification(int p_what) { } if (p_what == NOTIFICATION_FOCUS_ENTER) { - - status.hovering = true; update(); } if (p_what == NOTIFICATION_FOCUS_EXIT) { - if (status.press_attempt) { status.press_attempt = false; - status.hovering = false; update(); } else if (status.hovering) { - status.hovering = false; update(); } } if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) { - if (!toggle_mode) { status.pressed = false; } @@ -127,40 +121,40 @@ void BaseButton::_notification(int p_what) { } void BaseButton::_pressed() { - - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_pressed); - } + GDVIRTUAL_CALL(_pressed); pressed(); - emit_signal("pressed"); + emit_signal(SNAME("pressed")); } void BaseButton::_toggled(bool p_pressed) { - - if (get_script_instance()) { - get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed); - } + GDVIRTUAL_CALL(_toggled, p_pressed); toggled(p_pressed); - emit_signal("toggled", p_pressed); + emit_signal(SNAME("toggled"), p_pressed); } void BaseButton::on_action_event(Ref<InputEvent> p_event) { - if (p_event->is_pressed()) { status.press_attempt = true; status.pressing_inside = true; - emit_signal("button_down"); + emit_signal(SNAME("button_down")); } if (status.press_attempt && status.pressing_inside) { if (toggle_mode) { - if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) { + bool is_pressed = p_event->is_pressed(); + if (Object::cast_to<InputEventShortcut>(*p_event)) { + is_pressed = false; + } + if ((is_pressed && action_mode == ACTION_MODE_BUTTON_PRESS) || (!is_pressed && action_mode == ACTION_MODE_BUTTON_RELEASE)) { if (action_mode == ACTION_MODE_BUTTON_PRESS) { status.press_attempt = false; status.pressing_inside = false; } status.pressed = !status.pressed; _unpress_group(); + if (button_group.is_valid()) { + button_group->emit_signal(SNAME("pressed"), this); + } _toggled(status.pressed); _pressed(); } @@ -178,10 +172,9 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { status.hovering = false; } } - // pressed state should be correct with button_up signal - emit_signal("button_up"); status.press_attempt = false; status.pressing_inside = false; + emit_signal(SNAME("button_up")); } update(); @@ -194,8 +187,9 @@ void BaseButton::toggled(bool p_pressed) { } void BaseButton::set_disabled(bool p_disabled) { - if (status.disabled == p_disabled) + if (status.disabled == p_disabled) { return; + } status.disabled = p_disabled; if (p_disabled) { @@ -206,55 +200,65 @@ void BaseButton::set_disabled(bool p_disabled) { status.pressing_inside = false; } update(); - _change_notify("disabled"); } bool BaseButton::is_disabled() const { - return status.disabled; } void BaseButton::set_pressed(bool p_pressed) { - - if (!toggle_mode) + if (!toggle_mode) { return; - if (status.pressed == p_pressed) + } + if (status.pressed == p_pressed) { return; - _change_notify("pressed"); + } status.pressed = p_pressed; if (p_pressed) { _unpress_group(); + if (button_group.is_valid()) { + button_group->emit_signal(SNAME("pressed"), this); + } } _toggled(status.pressed); update(); } -bool BaseButton::is_pressing() const { +void BaseButton::set_pressed_no_signal(bool p_pressed) { + if (!toggle_mode) { + return; + } + if (status.pressed == p_pressed) { + return; + } + status.pressed = p_pressed; + + update(); +} +bool BaseButton::is_pressing() const { return status.press_attempt; } bool BaseButton::is_pressed() const { - return toggle_mode ? status.pressed : status.press_attempt; } bool BaseButton::is_hovered() const { - return status.hovering; } BaseButton::DrawMode BaseButton::get_draw_mode() const { - if (status.disabled) { return DRAW_DISABLED; }; if (!status.press_attempt && status.hovering) { - if (status.pressed) + if (status.pressed) { return DRAW_HOVER_PRESSED; + } return DRAW_HOVER; } else { @@ -262,111 +266,96 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { bool pressing; if (status.press_attempt) { - pressing = (status.pressing_inside || keep_pressed_outside); - if (status.pressed) + if (status.pressed) { pressing = !pressing; + } } else { - pressing = status.pressed; } - if (pressing) + if (pressing) { return DRAW_PRESSED; - else + } else { return DRAW_NORMAL; + } } return DRAW_NORMAL; } void BaseButton::set_toggle_mode(bool p_on) { + // Make sure to set 'pressed' to false if we are not in toggle mode + if (!p_on) { + set_pressed(false); + } toggle_mode = p_on; } bool BaseButton::is_toggle_mode() const { - return toggle_mode; } void BaseButton::set_shortcut_in_tooltip(bool p_on) { - shortcut_in_tooltip = p_on; } bool BaseButton::is_shortcut_in_tooltip_enabled() const { - return shortcut_in_tooltip; } void BaseButton::set_action_mode(ActionMode p_mode) { - action_mode = p_mode; } BaseButton::ActionMode BaseButton::get_action_mode() const { - return action_mode; } void BaseButton::set_button_mask(int p_mask) { - button_mask = p_mask; } int BaseButton::get_button_mask() const { - return button_mask; } -void BaseButton::set_enabled_focus_mode(FocusMode p_mode) { - - enabled_focus_mode = p_mode; - if (!status.disabled) { - set_focus_mode(p_mode); - } -} - -Control::FocusMode BaseButton::get_enabled_focus_mode() const { - - return enabled_focus_mode; -} - void BaseButton::set_keep_pressed_outside(bool p_on) { - keep_pressed_outside = p_on; } bool BaseButton::is_keep_pressed_outside() const { - return keep_pressed_outside; } -void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) { - +void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) { shortcut = p_shortcut; - set_process_unhandled_input(shortcut.is_valid()); + set_process_unhandled_key_input(shortcut.is_valid()); } -Ref<ShortCut> BaseButton::get_shortcut() const { +Ref<Shortcut> BaseButton::get_shortcut() const { return shortcut; } -void BaseButton::_unhandled_input(Ref<InputEvent> p_event) { +void BaseButton::unhandled_key_input(const Ref<InputEvent> &p_event) { + ERR_FAIL_COND(p_event.is_null()); - if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->is_shortcut(p_event)) { + if (!_is_focus_owner_in_shorcut_context()) { + return; + } + if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->matches_event(p_event)) { on_action_event(p_event); + accept_event(); } } String BaseButton::get_tooltip(const Point2 &p_pos) const { - String tooltip = Control::get_tooltip(p_pos); - if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->is_valid()) { + if (shortcut_in_tooltip && shortcut.is_valid() && shortcut->has_valid_event()) { String text = shortcut->get_name() + " (" + shortcut->get_as_text() + ")"; - if (shortcut->get_name().nocasecmp_to(tooltip) != 0) { + if (tooltip != String() && shortcut->get_name().nocasecmp_to(tooltip) != 0) { text += "\n" + tooltip; } tooltip = text; @@ -375,7 +364,6 @@ String BaseButton::get_tooltip(const Point2 &p_pos) const { } void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) { - if (button_group.is_valid()) { button_group->buttons.erase(this); } @@ -390,16 +378,38 @@ void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) { } Ref<ButtonGroup> BaseButton::get_button_group() const { - return button_group; } -void BaseButton::_bind_methods() { +void BaseButton::set_shortcut_context(Node *p_node) { + ERR_FAIL_NULL_MSG(p_node, "Shortcut context node can't be null."); + shortcut_context = p_node->get_instance_id(); +} + +Node *BaseButton::get_shortcut_context() const { + Object *ctx_obj = ObjectDB::get_instance(shortcut_context); + Node *ctx_node = Object::cast_to<Node>(ctx_obj); + + return ctx_node; +} + +bool BaseButton::_is_focus_owner_in_shorcut_context() const { + if (shortcut_context == ObjectID()) { + // No context, therefore global - always "in" context. + return true; + } + + Node *ctx_node = get_shortcut_context(); + Control *vp_focus = get_focus_owner(); + + // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it. + return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus)); +} - ClassDB::bind_method(D_METHOD("_gui_input"), &BaseButton::_gui_input); - ClassDB::bind_method(D_METHOD("_unhandled_input"), &BaseButton::_unhandled_input); +void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed); ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed); + ClassDB::bind_method(D_METHOD("set_pressed_no_signal", "pressed"), &BaseButton::set_pressed_no_signal); ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered); ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode); ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode); @@ -412,8 +422,6 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_mask", "mask"), &BaseButton::set_button_mask); ClassDB::bind_method(D_METHOD("get_button_mask"), &BaseButton::get_button_mask); ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode); - ClassDB::bind_method(D_METHOD("set_enabled_focus_mode", "mode"), &BaseButton::set_enabled_focus_mode); - ClassDB::bind_method(D_METHOD("get_enabled_focus_mode"), &BaseButton::get_enabled_focus_mode); ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside); ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside); @@ -423,8 +431,11 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group); ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group); - BIND_VMETHOD(MethodInfo("_pressed")); - BIND_VMETHOD(MethodInfo("_toggled", PropertyInfo(Variant::BOOL, "button_pressed"))); + ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &BaseButton::set_shortcut_context); + ClassDB::bind_method(D_METHOD("get_shortcut_context"), &BaseButton::get_shortcut_context); + + GDVIRTUAL_BIND(_pressed); + GDVIRTUAL_BIND(_toggled, "button_pressed"); ADD_SIGNAL(MethodInfo("pressed")); ADD_SIGNAL(MethodInfo("button_up")); @@ -436,10 +447,10 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "action_mode", PROPERTY_HINT_ENUM, "Button Press,Button Release"), "set_action_mode", "get_action_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_RESOURCE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context"); BIND_ENUM_CONSTANT(DRAW_NORMAL); BIND_ENUM_CONSTANT(DRAW_PRESSED); @@ -452,37 +463,22 @@ void BaseButton::_bind_methods() { } BaseButton::BaseButton() { - - toggle_mode = false; - shortcut_in_tooltip = true; - keep_pressed_outside = false; - status.pressed = false; - status.press_attempt = false; - status.hovering = false; - status.pressing_inside = false; - status.disabled = false; set_focus_mode(FOCUS_ALL); - enabled_focus_mode = FOCUS_ALL; - action_mode = ACTION_MODE_BUTTON_RELEASE; - button_mask = BUTTON_MASK_LEFT; } BaseButton::~BaseButton() { - if (button_group.is_valid()) { button_group->buttons.erase(this); } } void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) { - for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) { r_buttons->push_back(E->get()); } } Array ButtonGroup::_get_buttons() { - Array btns; for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) { btns.push_back(E->get()); @@ -492,22 +488,21 @@ Array ButtonGroup::_get_buttons() { } BaseButton *ButtonGroup::get_pressed_button() { - for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) { - if (E->get()->is_pressed()) + if (E->get()->is_pressed()) { return E->get(); + } } return nullptr; } void ButtonGroup::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button); ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons); + ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button"))); } ButtonGroup::ButtonGroup() { - set_local_to_scene(true); } |