diff options
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r-- | scene/gui/base_button.cpp | 96 |
1 files changed, 52 insertions, 44 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index da2ef6c5ec..776623f7ce 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -43,12 +43,12 @@ void BaseButton::_unpress_group() { status.pressed = true; } - for (Set<BaseButton *>::Element *E = button_group->buttons.front(); E; E = E->next()) { - if (E->get() == this) { + for (BaseButton *E : button_group->buttons) { + if (E == this) { continue; } - E->get()->set_pressed(false); + E->set_pressed(false); } } @@ -81,42 +81,50 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { } void BaseButton::_notification(int p_what) { - if (p_what == NOTIFICATION_MOUSE_ENTER) { - status.hovering = true; - update(); - } + switch (p_what) { + case NOTIFICATION_MOUSE_ENTER: { + status.hovering = true; + update(); + } break; - if (p_what == NOTIFICATION_MOUSE_EXIT) { - status.hovering = false; - update(); - } - if (p_what == NOTIFICATION_DRAG_BEGIN || p_what == NOTIFICATION_SCROLL_BEGIN) { - if (status.press_attempt) { - status.press_attempt = false; + case NOTIFICATION_MOUSE_EXIT: { + status.hovering = false; update(); - } - } + } break; - if (p_what == NOTIFICATION_FOCUS_ENTER) { - update(); - } + case NOTIFICATION_DRAG_BEGIN: + case NOTIFICATION_SCROLL_BEGIN: { + if (status.press_attempt) { + status.press_attempt = false; + update(); + } + } break; - if (p_what == NOTIFICATION_FOCUS_EXIT) { - if (status.press_attempt) { - status.press_attempt = false; - update(); - } else if (status.hovering) { + case NOTIFICATION_FOCUS_ENTER: { update(); - } - } + } break; - if (p_what == NOTIFICATION_EXIT_TREE || (p_what == NOTIFICATION_VISIBILITY_CHANGED && !is_visible_in_tree())) { - if (!toggle_mode) { - status.pressed = false; - } - status.hovering = false; - status.press_attempt = false; - status.pressing_inside = false; + case NOTIFICATION_FOCUS_EXIT: { + if (status.press_attempt) { + status.press_attempt = false; + update(); + } else if (status.hovering) { + update(); + } + } break; + + case NOTIFICATION_VISIBILITY_CHANGED: + case NOTIFICATION_EXIT_TREE: { + if (p_what == NOTIFICATION_VISIBILITY_CHANGED && is_visible_in_tree()) { + break; + } + if (!toggle_mode) { + status.pressed = false; + } + status.hovering = false; + status.press_attempt = false; + status.pressing_inside = false; + } break; } } @@ -331,17 +339,17 @@ bool BaseButton::is_keep_pressed_outside() const { void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) { shortcut = p_shortcut; - set_process_unhandled_key_input(shortcut.is_valid()); + set_process_shortcut_input(shortcut.is_valid()); } Ref<Shortcut> BaseButton::get_shortcut() const { return shortcut; } -void BaseButton::unhandled_key_input(const Ref<InputEvent> &p_event) { +void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (!_is_focus_owner_in_shorcut_context()) { + if (!_is_focus_owner_in_shortcut_context()) { return; } @@ -396,7 +404,7 @@ Node *BaseButton::get_shortcut_context() const { return ctx_node; } -bool BaseButton::_is_focus_owner_in_shorcut_context() const { +bool BaseButton::_is_focus_owner_in_shortcut_context() const { if (shortcut_context == ObjectID()) { // No context, therefore global - always "in" context. return true; @@ -477,24 +485,24 @@ BaseButton::~BaseButton() { } void ButtonGroup::get_buttons(List<BaseButton *> *r_buttons) { - for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) { - r_buttons->push_back(E->get()); + for (BaseButton *E : buttons) { + r_buttons->push_back(E); } } Array ButtonGroup::_get_buttons() { Array btns; - for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) { - btns.push_back(E->get()); + for (const BaseButton *E : buttons) { + btns.push_back(E); } return btns; } BaseButton *ButtonGroup::get_pressed_button() { - for (Set<BaseButton *>::Element *E = buttons.front(); E; E = E->next()) { - if (E->get()->is_pressed()) { - return E->get(); + for (BaseButton *E : buttons) { + if (E->is_pressed()) { + return E; } } |