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-rw-r--r--scene/gui/base_button.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 4f71481280..65912c1c07 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -171,9 +171,17 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
}
}
- if (!p_event->is_pressed()) { // pressed state should be correct with button_up signal
+ if (!p_event->is_pressed()) {
+ Ref<InputEventMouseButton> mouse_button = p_event;
+ if (mouse_button.is_valid()) {
+ if (!has_point(mouse_button->get_position())) {
+ status.hovering = false;
+ }
+ }
+ // pressed state should be correct with button_up signal
emit_signal("button_up");
status.press_attempt = false;
+ status.pressing_inside = false;
}
update();