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Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r--scene/gui/base_button.cpp25
1 files changed, 19 insertions, 6 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index c1ae0479f5..75a4464a40 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -125,7 +125,7 @@ void BaseButton::_pressed() {
get_script_instance()->call(SceneStringNames::get_singleton()->_pressed);
}
pressed();
- emit_signal("pressed");
+ emit_signal(SNAME("pressed"));
}
void BaseButton::_toggled(bool p_pressed) {
@@ -133,14 +133,14 @@ void BaseButton::_toggled(bool p_pressed) {
get_script_instance()->call(SceneStringNames::get_singleton()->_toggled, p_pressed);
}
toggled(p_pressed);
- emit_signal("toggled", p_pressed);
+ emit_signal(SNAME("toggled"), p_pressed);
}
void BaseButton::on_action_event(Ref<InputEvent> p_event) {
if (p_event->is_pressed()) {
status.press_attempt = true;
status.pressing_inside = true;
- emit_signal("button_down");
+ emit_signal(SNAME("button_down"));
}
if (status.press_attempt && status.pressing_inside) {
@@ -153,7 +153,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
status.pressed = !status.pressed;
_unpress_group();
if (button_group.is_valid()) {
- button_group->emit_signal("pressed", this);
+ button_group->emit_signal(SNAME("pressed"), this);
}
_toggled(status.pressed);
_pressed();
@@ -174,7 +174,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) {
}
status.press_attempt = false;
status.pressing_inside = false;
- emit_signal("button_up");
+ emit_signal(SNAME("button_up"));
}
update();
@@ -218,7 +218,7 @@ void BaseButton::set_pressed(bool p_pressed) {
if (p_pressed) {
_unpress_group();
if (button_group.is_valid()) {
- button_group->emit_signal("pressed", this);
+ button_group->emit_signal(SNAME("pressed"), this);
}
}
_toggled(status.pressed);
@@ -226,6 +226,18 @@ void BaseButton::set_pressed(bool p_pressed) {
update();
}
+void BaseButton::set_pressed_no_signal(bool p_pressed) {
+ if (!toggle_mode) {
+ return;
+ }
+ if (status.pressed == p_pressed) {
+ return;
+ }
+ status.pressed = p_pressed;
+
+ update();
+}
+
bool BaseButton::is_pressing() const {
return status.press_attempt;
}
@@ -399,6 +411,7 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &BaseButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
+ ClassDB::bind_method(D_METHOD("set_pressed_no_signal", "pressed"), &BaseButton::set_pressed_no_signal);
ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered);
ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode);
ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode);