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Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r--scene/gui/base_button.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index bcb2b0c50e..da2ef6c5ec 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -382,8 +382,11 @@ Ref<ButtonGroup> BaseButton::get_button_group() const {
}
void BaseButton::set_shortcut_context(Node *p_node) {
- ERR_FAIL_NULL_MSG(p_node, "Shortcut context node can't be null.");
- shortcut_context = p_node->get_instance_id();
+ if (p_node != nullptr) {
+ shortcut_context = p_node->get_instance_id();
+ } else {
+ shortcut_context = ObjectID();
+ }
}
Node *BaseButton::get_shortcut_context() const {
@@ -400,7 +403,7 @@ bool BaseButton::_is_focus_owner_in_shorcut_context() const {
}
Node *ctx_node = get_shortcut_context();
- Control *vp_focus = get_focus_owner();
+ Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
// If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it.
return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
@@ -441,6 +444,7 @@ void BaseButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("button_up"));
ADD_SIGNAL(MethodInfo("button_down"));
ADD_SIGNAL(MethodInfo("toggled", PropertyInfo(Variant::BOOL, "button_pressed")));
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "toggle_mode"), "set_toggle_mode", "is_toggle_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_in_tooltip"), "set_shortcut_in_tooltip", "is_shortcut_in_tooltip_enabled");
@@ -500,7 +504,8 @@ BaseButton *ButtonGroup::get_pressed_button() {
void ButtonGroup::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pressed_button"), &ButtonGroup::get_pressed_button);
ClassDB::bind_method(D_METHOD("get_buttons"), &ButtonGroup::_get_buttons);
- ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button")));
+
+ ADD_SIGNAL(MethodInfo("pressed", PropertyInfo(Variant::OBJECT, "button", PROPERTY_HINT_RESOURCE_TYPE, "BaseButton")));
}
ButtonGroup::ButtonGroup() {