diff options
Diffstat (limited to 'scene/gui/base_button.cpp')
-rw-r--r-- | scene/gui/base_button.cpp | 146 |
1 files changed, 102 insertions, 44 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 552345e4fe..472299b135 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -1,35 +1,36 @@ -/*************************************************************************/ -/* base_button.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* base_button.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #include "base_button.h" +#include "core/config/project_settings.h" #include "core/os/keyboard.h" #include "scene/main/window.h" #include "scene/scene_string_names.h" @@ -62,7 +63,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mouse_button = p_event; bool ui_accept = p_event->is_action("ui_accept", true) && !p_event->is_echo(); - bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE; + bool button_masked = mouse_button.is_valid() && button_mask.has_flag(mouse_button_to_mask(mouse_button->get_button_index())); if (button_masked || ui_accept) { was_mouse_pressed = button_masked; on_action_event(p_event); @@ -153,9 +154,6 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { if (status.press_attempt && status.pressing_inside) { if (toggle_mode) { bool is_pressed = p_event->is_pressed(); - if (Object::cast_to<InputEventShortcut>(*p_event)) { - is_pressed = false; - } if ((is_pressed && action_mode == ACTION_MODE_BUTTON_PRESS) || (!is_pressed && action_mode == ACTION_MODE_BUTTON_RELEASE)) { if (action_mode == ACTION_MODE_BUTTON_PRESS) { status.press_attempt = false; @@ -218,13 +216,12 @@ bool BaseButton::is_disabled() const { } void BaseButton::set_pressed(bool p_pressed) { - if (!toggle_mode) { - return; - } - if (status.pressed == p_pressed) { + bool prev_pressed = status.pressed; + set_pressed_no_signal(p_pressed); + + if (status.pressed == prev_pressed) { return; } - status.pressed = p_pressed; if (p_pressed) { _unpress_group(); @@ -233,8 +230,6 @@ void BaseButton::set_pressed(bool p_pressed) { } } _toggled(status.pressed); - - queue_redraw(); } void BaseButton::set_pressed_no_signal(bool p_pressed) { @@ -266,6 +261,10 @@ BaseButton::DrawMode BaseButton::get_draw_mode() const { return DRAW_DISABLED; } + if (in_shortcut_feedback) { + return DRAW_HOVER_PRESSED; + } + if (!status.press_attempt && status.hovering) { if (status.pressed) { return DRAW_HOVER_PRESSED; @@ -299,6 +298,7 @@ void BaseButton::set_toggle_mode(bool p_on) { } toggle_mode = p_on; + update_configuration_warnings(); } bool BaseButton::is_toggle_mode() const { @@ -321,11 +321,11 @@ BaseButton::ActionMode BaseButton::get_action_mode() const { return action_mode; } -void BaseButton::set_button_mask(MouseButton p_mask) { +void BaseButton::set_button_mask(BitField<MouseButtonMask> p_mask) { button_mask = p_mask; } -MouseButton BaseButton::get_button_mask() const { +BitField<MouseButtonMask> BaseButton::get_button_mask() const { return button_mask; } @@ -337,6 +337,14 @@ bool BaseButton::is_keep_pressed_outside() const { return keep_pressed_outside; } +void BaseButton::set_shortcut_feedback(bool p_enable) { + shortcut_feedback = p_enable; +} + +bool BaseButton::is_shortcut_feedback() const { + return shortcut_feedback; +} + void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) { shortcut = p_shortcut; set_process_shortcut_input(shortcut.is_valid()); @@ -346,12 +354,46 @@ Ref<Shortcut> BaseButton::get_shortcut() const { return shortcut; } +void BaseButton::_shortcut_feedback_timeout() { + in_shortcut_feedback = false; + queue_redraw(); +} + void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); - if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->matches_event(p_event)) { - on_action_event(p_event); + if (!is_disabled() && p_event->is_pressed() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->matches_event(p_event)) { + if (toggle_mode) { + status.pressed = !status.pressed; + + if (status.pressed) { + _unpress_group(); + if (button_group.is_valid()) { + button_group->emit_signal(SNAME("pressed"), this); + } + } + + _toggled(status.pressed); + _pressed(); + + } else { + _pressed(); + } + queue_redraw(); accept_event(); + + if (shortcut_feedback) { + if (shortcut_feedback_timer == nullptr) { + shortcut_feedback_timer = memnew(Timer); + shortcut_feedback_timer->set_one_shot(true); + add_child(shortcut_feedback_timer); + shortcut_feedback_timer->set_wait_time(GLOBAL_GET("gui/timers/button_shortcut_feedback_highlight_time")); + shortcut_feedback_timer->connect("timeout", callable_mp(this, &BaseButton::_shortcut_feedback_timeout)); + } + + in_shortcut_feedback = true; + shortcut_feedback_timer->start(); + } } } @@ -379,6 +421,7 @@ void BaseButton::set_button_group(const Ref<ButtonGroup> &p_group) { } queue_redraw(); //checkbox changes to radio if set a buttongroup + update_configuration_warnings(); } Ref<ButtonGroup> BaseButton::get_button_group() const { @@ -389,6 +432,16 @@ bool BaseButton::_was_pressed_by_mouse() const { return was_mouse_pressed; } +PackedStringArray BaseButton::get_configuration_warnings() const { + PackedStringArray warnings = Control::get_configuration_warnings(); + + if (get_button_group().is_valid() && !is_toggle_mode()) { + warnings.push_back(RTR("ButtonGroup is intended to be used only with buttons that have toggle_mode set to true.")); + } + + return warnings; +} + void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed); ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed); @@ -407,6 +460,8 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_draw_mode"), &BaseButton::get_draw_mode); ClassDB::bind_method(D_METHOD("set_keep_pressed_outside", "enabled"), &BaseButton::set_keep_pressed_outside); ClassDB::bind_method(D_METHOD("is_keep_pressed_outside"), &BaseButton::is_keep_pressed_outside); + ClassDB::bind_method(D_METHOD("set_shortcut_feedback", "enabled"), &BaseButton::set_shortcut_feedback); + ClassDB::bind_method(D_METHOD("is_shortcut_feedback"), &BaseButton::is_shortcut_feedback); ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &BaseButton::set_shortcut); ClassDB::bind_method(D_METHOD("get_shortcut"), &BaseButton::get_shortcut); @@ -430,6 +485,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shortcut_feedback"), "set_shortcut_feedback", "is_shortcut_feedback"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); BIND_ENUM_CONSTANT(DRAW_NORMAL); @@ -440,6 +496,8 @@ void BaseButton::_bind_methods() { BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_PRESS); BIND_ENUM_CONSTANT(ACTION_MODE_BUTTON_RELEASE); + + GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "gui/timers/button_shortcut_feedback_highlight_time", PROPERTY_HINT_RANGE, "0.01,10,0.01,suffix:s"), 0.2); } BaseButton::BaseButton() { |